Resident Evil 5

I enjoyed RE4, but I don't remember the controls being this clunky. Maybe I'm just not used to them anymore, but I found myself frustrated many times playing through the demo. The framerate (PS3 version) isn't too bad, but there are some slowdowns that don't help with the clunky controls.

Judging by the demo, I think I'm just gonna give this one a rent, or maybe buy it later on when it's cheaper.

edit: Just to clarify, the controls themselves aren't bad, it's the inventory I had the most frustrating times with. Trying to equip items and/or give/receive items from Sheva got my killed so many times.

On another note, this is the first PS3 game that bitstreams the audio (Dolby Digital) instead of the PS3 decoding it and sending it as PCM to my AVR (I have my PS3 hooked up to my AVR via HDMI).
 
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Well the inventory system allows you to have 4 items mapped to the 4 directions of the D-pad so you have quick access to those 4 only. The rest of the items take longer to equip due to more button presses. It's definitely an improvement over RE4's huge grid inventory system however I wish they had also used the push down function of the L/R sticks to map to items placed in the middle block on the grid giving you a total of 5 quick access items instead of 4. IMO 5 quick access items would be perfect, not too many and not too few. You could have 1 for first aid spray/herbs, 1 for ammo, and 3 for weapons. I like the new strafing option, now if Capcom added aiming while walking to the final build of the game that would be perfect. Aiming while running is too much imo so that should be left out.
 
I'm really worried. I'm talking about frame rate, nothing of unplayable but it's really ugly to see... unfortunately gamepro confirms same problems on ps3 in its review copy :cry:
 
Well at least in RE4, you could pause and equip a weapon safely IIRC. In RE5, you have to do it in real time, which is very frustrating at times.
 
No clunky controls here. Played both the PS3 and 360 demos. I love how the game plays on the PS3 controller, but i might be getting the 360 version because it runs smoother.

The way i see it, the most influential TPS ever made comes back in full glory.
I find the controls to be some of the more realistic in games. If you wanna hit something in real life, you don't go run and gun on the target, not ever. The bullet hit responses and animations even though mostly recicled from RE4, are still light years ahead of everything in the industry. This is the one game that separates men from boys lol. It actually requires accuracy and skill, something few games this gen do.
The graphics, story, presentation (second only to MGS4) complete the package perfectly.
 
But in real-life, you can move and shoot, you can take cover, and you don't need to bring up an inventory menu to get something you need. Enemies also aren't brainless zombies that, for the most part, walk towards you. I agree the hit response is very well done, and the controls aren't too bad. But the inventory system is horribly done IMHO. Other than that, it feels very much like RE4, which again, I did enjoy.

BTW, not all shooters are run and gun. Uncharted has pretty good hit response, and it's not run and gun at all. KZ2 also has good hit response, and from what early reviews indicate, running and gunning isn't recommended. Both have cover systems and good AI too. Sorry for bringing other games in this thread... just replying to the above poster.
 
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I downloaded and played the demo (PS3 version) as well last night and was impressed! Technically, it seems to be very solid. Animation is good and smooth enough. I take it, the X360 version might run smoother, but that's something you probably wouldn't notice unless running them side by side.

The Co/op (Offline) was a lot of fun - even if the screen sizes are proportionally smaller than simply halfing the screen, it was big enough thanks to the big screen.

I have to say, I am most underwhelmed by the game itself though, and I'm not refering to the controls either (I actually like them, as they suit the Resident Evil games IMO). But wandering through african villages fighting hordes of zombies with limited ammo is not the kind of surivival horror game I was looking forward to. RE4 was I guess not much different, but it now seems they upped the action level in RE5. Maybe the demo is a bad representation, but from what I see - this Resident Evil is too action orientated for my liking.
 
RE4 was an action game. By the second half you're mowing down hordes of enemies. RE5 didn't seem much different. Really the game is extremely similar, with some subtle control changes.

Personally, I like the inventory system. It's implemented very well. It's quick to access your items and it takes up little screen real-estate.
 
You can change control anytime in the options menu

Looks like that's false:

Capcom has moved to clarify yesterday’s reports that a run and gun control scheme was going to be making an appearance in its upcoming action horror title, Resident Evil 5.

Speaking on the Capcom-Unity blog, the publisher has confirmed that these reports were false and that their representative was incorrect in stating otherwise.

"While RE5 is very action-heavy, the base RE game design mechanic of holding fast while shooting remains," says the Capcom blog.
 
Well at least in RE4, you could pause and equip a weapon safely IIRC. In RE5, you have to do it in real time, which is very frustrating at times.

That's true but that's kinda like cheating imo. The new inventory system in RE5 is an improvement and takes some thinking in organizing and prioritizing your items.
 
The menu based weapon switching from RE4 would be incredibly annoying with a human partner. Not too fun for the other player when the action stops every 5 seconds.
I haven't tried it myself, but can you at least map something to the d-pad?
 
The menu based weapon switching from RE4 would be incredibly annoying with a human partner. Not too fun for the other player when the action stops every 5 seconds.
I haven't tried it myself, but can you at least map something to the d-pad?
Good point... that's probably why they made weapon switching done in real time. I guess I'll just have to get used to it.
 
RE4 was an action game. By the second half you're mowing down hordes of enemies.

And there the game lost me ... (combind with the annoying ammo limitations). Doesn't look good for my enjoyment of RE5. Coop could be fun though.
 
I can say I liked the demo. Controls took some getting used to, but there is a nice taste of things to come.

Technically I was very impressed too. Like RE4, they've got rich, detailed textures allover the environment. I liked the post-processing. Fire effects are the best I've seen so far, character models are great, lighting is pretty accurate.

I'm sure I'll enjoy this game.
 
Anyone who isn't impressed with RE5's graphics needs to take a look at Dead Space and do a reality check.

Dead Space has fairly great interior lighting. (the shadowing is another matter)
The lighting in RE5 seems.....flat and baked. (I didnt play the whole demo, just the first part in Shanty Town)
 
I haven't played it yet, but if its basically RE4 with improved graphics and a new story I'll be in heaven. I dont want the ability to run and shoot, that's not RE to me.
 
Dead Space has fairly great interior lighting. (the shadowing is another matter)
The lighting in RE5 seems.....flat and baked. (I didnt play the whole demo, just the first part in Shanty Town)

Shanty Town doesn't have too great lighting because it's supposed to be cloudy/overcast. Public Assembly has very good lighting since it's supposed to be sunny. Dead Space's interior environmental lighting looks very low quality to me, it looked like it uses old lightmapping technology from the first Quake.
 
Argh, I can't get passed the point where your Co/Op partner has to battle the zombies on their own in the other building. How do you get passed this point? You just help her out by sniping the zombies from far or is there a way to get overthere?
 
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