bbot said:Am I correct that PS3 will use the 1 tflop of computing power to do REYES rendering?
Since Xbox2 will use a different method of rendering (mentioned earlier), then having 1 tflop would be wasteful. And therefore a lower performance general-purpose cpu, like Pentium M, would be totally adequate for the job.
Gubbi said:DaveBaumann said:Do you expect games developers and/or middleware physics engines to make the leap to utilising this computational power for in-game physics in the next two years and onwards?
No. But we're talking about consoles that debut in two years and with expected lifetimes to around 2010. They better be forward thinking.
Stuffing a Pentium-M in there just doesn't cut it, IMO.
Cheers
Gubbi
bbot said:From that Design Chain article:
" As of this writing, Kahle's team is busily building a set of complete schematics for the masks that the factories will use to manufacture the Cell chip. The manufacturing design will utilize 90nm geometry and silicon-on-insulator (SOI) technology, which increases transistor switching speed by reducing capacitance (build-up of electrical charges in the transistor's elements), and thus reducing the discharge time and power requirements."
90nm.
bbot said:Why can't Sony use 90nm?
Why can't Sony use 90nm?
bbot said:london-boy:
Sorry, but the article clearly states that they're making the mask for cell for the 90nm process. And as for heat, all they have to do is run it at a low clock speed.
Paul,
First of all:
PLEASE STOP THE PROFANITY. Thank you.
Second:
On second thought, it doesn't matter if Sony doesn't use the 90nm process. All that matters is that someone (IBM) uses the 90nm process. That might explain why on that slide it has 1 processor core having the performance of 1 gflop rather than the expected 32 gflops. Perhaps they're going to start with a mature process (90nm), with a relatively low clock speed. Then later they'll improve the performance of cell chips.
Thats for IBM. Their Fishkill plant is at . 090 nm at the moment. Sony will use their own fabs for their version of PS3 Cell. It seems Sony has been updating their fabs for .065 nm.Code:Indeed, and it's top tech too... as my signature indicates. smallest embdded ram, fastests transistors, etc...
Sorry, but the article clearly states that they're making the mask for cell for the 90nm process. And as for heat, all they have to do is run it at a low clock speed.
PLEASE STOP THE PROFANITY. Thank you.
That might explain why on that slide it has 1 processor core having the performance of 1 gflop rather than the expected 32 gflops.
Joe DeFuria said:Is there some source, somewhere, that has any real indication of the Cell configuration, specific to the PS3?
I mean, "Cell Technology" is destined for several different applications, and it seems to me that "cell specs" are bandied about without much reverence to the specific application that it's targeted for.
IT SEEMS Nvidia may well be right and the PlayStation 3 – complete with cells and the like will not produce any return on invesment at all.
The Toshiba-Sony cell tech will now cost an absolute fortune – as Nvidia predicted, and if we see it by 2005, we will all, at the INQ, fall over in surprise.
Inquirer said:IT SEEMS Nvidia may well be right and the PlayStation 3 – complete with cells and the like will not produce any return on invesment at all.
Brimstone said:Strong words coming from the enquirer.
any return on invesment at all.