jvd said:
the software isn't free , that is a cost the devs have to pay . That is how havok is going to make money back.
That was my point. That Havok is not going to be making money through hardware sales (unless they get some payments for "Havok Certified GPUs").
I bleieve that novodex is going to use the money from software to offest some losses from the hardware sale.
This is what I said in the original post. That was my meaning with "subsidizing" the hardware.
With the idea being when there is enough support they can sell more expensive add in cards later as the middleware and hardware becomes popular.
But why wouldn't they be expensive from the start? Don't you see the circular problem here? They are not Havok. They don't have a long list of customers (that I know of) that are paying for the software. They are entering the market from both sides: software and hardware. This hardware has to come from somewhere and it is going to cost money. If Intel, a company with a long history of producing chips and owning their own fabs, charges $25 for chipsets (more now) that are mass produced and this is a business they are regulating with their CPU sales, don't you think an up-and-comer will have reasearch costs, development cost, manufacturing costs, and distribution costs to cover? And with what? Income from their historically loyal developer fan base?
This is why I am saying it must be a dramatic increase in performance and the hardware still cannot be cheap. They must have made some deal before going forward and I doubt that deal was made on a "well, let's just try it" and a handshake.
The gpu solution is going to lead to games having to scale over many diffrent types of hardware .
Instead of a ppu card your going to have gpus from ati and nvidia and aside from those diffrences your going to have to worry about the diffrences in the lines as well .
Where as novodex can dictate how many ppus come out at diffrent power lvls and ram lvls they can't dictate how many diffrent grpahics cards come out .
This has very little to do with pricing of AEGIA hardware, I think. The Havok/GPGPU threat will only determine how far down in the pricing they will have to go or if they utterly fail. This doesn't change the fact that they will have a lot of costs to cover.
Think about Voodoo 1 when it was launched. It is a relative piece of junk compared to what AEGIA is proposing. Remember the price? Why not add some to that to compensate for inflation and we should begin to see that $200 sounds a bit far fetched.
I am willing to be pleasantly surprised by being wrong on this.
BTW, I think both AGEIA/Novodex/Physx and Havok will also support SMP processors transparently. The question is how this will be regulated in the games because it seems that only with AEGIA is there a possibility to know with absolute certainty what the hardware is capable of.
If you put together how I see this, my viewpoint becomes clear:
Against the odds, I am optimistic that this could work. It's going to be expensive and not every game will support AEGIA (actually, very few I would think). So, it better be damned fast. And here we see the circular behavior again...it keeps on having to be faster and faster or it has nothing to offer...so it is going to be expensive.