I thought they were clones too, much like Borderlands.
They are randomizing enemies, I remember screenshots with mutant variations. We need a direct feed version...
It would not look right as in perspective correctness aswell as for example a tree shadow wouldn't fall onto object in it's projection path nor any selfshadowing. So in the end it would be pretty pointless for anything but moving objects like characters which benefits from it becouse the shadow makes it look like the character is connected to the world/ground.
How is Uncharted 2 all prebaked, many times you see shadow casting lights in the game but that's derailing.Yeah, like Uncharted 2, everyone thought it was quite average looking right?
Both U2 and RAGE use lightmaps (and both prebake their environment lighting).How is Uncharted 2 all prebaked, many times you see shadow casting lights in the game but that's derailing.
Shouldn't use phrases like "best graphics this gen" because you'll bring out the usual suspects and pissing matches.
But, yeah, it's looking good. If the gameplay is as good as Borderlands, I'll be all over this.
Looking at the videos I can't help but feel that this is one of those games which would completely benefit from MLAA due to its already smooth/painted look. With barely any cons, considering how the game is filled almost completely with big objects that won't cause the issue with sub pixels
Lens-flare was a gimmick (in most cases, though some titles used to to aid realism). MLAA is an IQ enhacing method with exceptional results in games it's well suited to. Look at the latest screenshots of LBP2 to see how amazingly clean games can look with MLAA.About every game thread out there includes a wish for MLAA. It seems to be the lens flare of 2010 but I'm not sure why. Is there something which makes MLAA so great?
Are there any photos of the crumbling city? Every preview I read mentions their demo ending in a large city area, with collapsed buildings, where they're attacked by a large boss with a grenade launcher. They all say it's an incredible view, but I can't find a single picture.
From what I read, they didn't allow photos/videos during that the session.
Quakecon needs something to show off, too... Actually the appearance of Rage was completely unexpected to me, I thought id will wait with gameplay videos until Quakecon. It's probably because of Bethesda and their general lack of AA content that we've seen anything at all.
Quakecon needs something to show off, too... Actually the appearance of Rage was completely unexpected to me, I thought id will wait with gameplay videos until Quakecon. It's probably because of Bethesda and their general lack of AA content that we've seen anything at all.
I just love how they've dared to ignore the ironsighty industry trend and kept their old school fast-paced gunplay. But with a melee attack on top cause that's a really good invention. Oh and no "2 guns at one time" realism either.
With 60fps speed and the controller responsiveness it allows, they're pretty much in a league of their own in online multiplayer - noone else does it all or has enough time to catch up. If they don't f*** up, they're gonna seriously distrupt the online FPS gaming community.
(Although there's a small chance that the fast paced gameplay will only work for really good and skilled players...)