Rage (id Software)

They are randomizing enemies, I remember screenshots with mutant variations. We need a direct feed version...

Coolest thing i heard about enemies/Ai was that different gang/tribes have different Ai behavior. The G4 enemies could climb walls and use other things like waterpipes and stuff to approach the player. The talk about a gadget heavy gang/clan of bandits hope we get more info on Gamescon in august. E3 this year was kinda lackluster for the core gamers because motion games were casual, nothing was shown about core implementation on a big scale except maybe that sorcerer(potential Harry potter game?)game.
 
In the G4 video, he says that there are several different clans/enemies throughout the game. With that in mind, and from what we saw, it seems like there will be similar looking enemies on screen at any given time, but you will encounter several different enemy types.
 
Scaling up and down character rigs and maintaining proper ground contact with their feet (no sliding) isn't easy. Would require a lot of runtime processing, IK, and so on.
They also need to keep the same skeleton for as many characters as they can to reuse animations and reduce memory consumption.

So there isn't much room for variation in terms of proportions and general build. Fat people in Assassin games look silly because of this, and notice how there aren't any children either. What id can do is mix outfits and heads, and I still recall screenshots that had just that...
 
It would not look right as in perspective correctness aswell as for example a tree shadow wouldn't fall onto object in it's projection path nor any selfshadowing. So in the end it would be pretty pointless for anything but moving objects like characters which benefits from it becouse the shadow makes it look like the character is connected to the world/ground.

Aye, if the position of the sun isn't going to be changing during parts of the game, there's no reason to use dynamic shadows over prebaked, unless you just like wasting rendering cycles for no reason. At least for static geometry.

Regards,
SB
 
Yeah, like Uncharted 2, everyone thought it was quite average looking right?:LOL:
How is Uncharted 2 all prebaked, many times you see shadow casting lights in the game but that's derailing.
Anyway my beef with rage is pretty clear at this point, back in the days of Doom3 and half life 2, I've always favored the former greatly due to the lighting system even though the baked radiosity in HL2 looks quite nice as well. That's why I'm holding a grudge against id for going to that direction now.
 
How is Uncharted 2 all prebaked, many times you see shadow casting lights in the game but that's derailing.
Both U2 and RAGE use lightmaps (and both prebake their environment lighting).

Not casting shadows doesn't make the RAGE lighting non-realtime. For example, Doom 3's lighting was fully realtime, but not all lights casted shadows.
 
Shouldn't use phrases like "best graphics this gen" because you'll bring out the usual suspects and pissing matches.

But, yeah, it's looking good. If the gameplay is as good as Borderlands, I'll be all over this.

I think Brink has good chances of having better gameplay, their jump/interaction system is a great way to add new tactics and may give better options to a more dynamic combat/situation.
Not sure about the specialization players can have though, seems there are only 2 basicly, either heavy gunman, or stealth/spy.
 
Looking at the videos I can't help but feel that this is one of those games which would completely benefit from MLAA due to its already smooth/painted look. With barely any cons, considering how the game is filled almost completely with big objects that won't cause the issue with sub pixels
 
Looking at the videos I can't help but feel that this is one of those games which would completely benefit from MLAA due to its already smooth/painted look. With barely any cons, considering how the game is filled almost completely with big objects that won't cause the issue with sub pixels

About every game thread out there includes a wish for MLAA. It seems to be the lens flare of 2010 but I'm not sure why. Is there something which makes MLAA so great?
 
About every game thread out there includes a wish for MLAA. It seems to be the lens flare of 2010 but I'm not sure why. Is there something which makes MLAA so great?
Lens-flare was a gimmick (in most cases, though some titles used to to aid realism). MLAA is an IQ enhacing method with exceptional results in games it's well suited to. Look at the latest screenshots of LBP2 to see how amazingly clean games can look with MLAA.
 
Are there any photos of the crumbling city? Every preview I read mentions their demo ending in a large city area, with collapsed buildings, where they're attacked by a large boss with a grenade launcher. They all say it's an incredible view, but I can't find a single picture.
 
Are there any photos of the crumbling city? Every preview I read mentions their demo ending in a large city area, with collapsed buildings, where they're attacked by a large boss with a grenade launcher. They all say it's an incredible view, but I can't find a single picture.

From what I read, they didn't allow photos/videos during that the session.
 
Quakecon needs something to show off, too... Actually the appearance of Rage was completely unexpected to me, I thought id will wait with gameplay videos until Quakecon. It's probably because of Bethesda and their general lack of AA content that we've seen anything at all.
 
Quakecon needs something to show off, too... Actually the appearance of Rage was completely unexpected to me, I thought id will wait with gameplay videos until Quakecon. It's probably because of Bethesda and their general lack of AA content that we've seen anything at all.

Forgot about Quakecon. That would definitely be the reason.
 
Quakecon needs something to show off, too... Actually the appearance of Rage was completely unexpected to me, I thought id will wait with gameplay videos until Quakecon. It's probably because of Bethesda and their general lack of AA content that we've seen anything at all.

Wild guess maybe doom 4 footage Quakecon this year. Believe:oops:

Still miss the time where E3 was the event where you could see game evolve each year because they were shown 3 years before release.:cry:
 
I just love how they've dared to ignore the ironsighty industry trend and kept their old school fast-paced gunplay. But with a melee attack on top cause that's a really good invention. Oh and no "2 guns at one time" realism either.

With 60fps speed and the controller responsiveness it allows, they're pretty much in a league of their own in online multiplayer - noone else does it all or has enough time to catch up. If they don't f*** up, they're gonna seriously distrupt the online FPS gaming community.

(Although there's a small chance that the fast paced gameplay will only work for really good and skilled players...)

Sounds great. It's about time we had proper run and gun shooter again. :D
 
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