DegustatoR said:Almost every shader takes more than one clock today. Tomorrow this trend will be even more visible. So you don't need huge bandwidth since you'll be doing shader math inside of the chip most of the time. And that's what's really important for future titles -- really fast complex shader execution, not just pure singletexturing fillrate...Ailuros said:I wouldn't exclude myself a possible increase in quads; I just don't have the slightest idea where the bandwidth will come from to feed the resulting fill-rates (more or less 6 GPixels/s trilinear fill-rate).
If you have a let's say 50% increase in single-texturing fill-rates, that persentage won't change either with multi-texturing.
Any trilinear fill-rate inefficiencies will be most likely covered/hidden by tons of filtering related optimisations, so yes in that regard my point is rather moot.
For the record bandwidth won't remain idle nor will it decrease in future accelerators. Today the NV40 seems to have a very efficient fill-rate to bandwidth efficiency; R420 to a lesser degree. I wonder if a X800PE today equipped with let's say ~700MHz GDDR3 wouldn't see a single benefit.