Quantum Break [XO] (by Remedy) *large images*

If it makes it to PC in a similar time frame that GTA5 is I'd be fine with that to provide a decent length for exclusivity. As long as the end result isn't a crappy direct port.
 
Yeah I hope they keep a decent native frame buffer for an otherwise stunning game, would be a shame if annoying upscaling gets in the way.

As long as QB has a minimum resolution of 900p I dont think upscaling will really effect IQ that much. Especially if they have a decent form of AA in place. Hopefully Smaa over fxaa.
 
Aren't there signs of some sort of temporal AA going on?
Funny business at least. :p
I'm not quite sure actually about the NDA. But we're mulling over a potential GDC talk on various bits and bobs in the tech. If that doesn't materialize we'll at the very least write a blog post on some of the stuff.

EDIT: I should probably get off my arse one of the days and get a firm understanding what I can and can not say... :p

Hope something materializes. :)

Can you say if the renderer is Forward+ or Deferred Shading? :p
 
Here is a dev interview:


And holy shit: I already forgot how good and exciting this game looks!!

Can't wait for this!!
I don't have an Xbox One but the game is gorgeous. I like how they use the scripted physics to do some puzzle and platforming. The gameplay looks good and try to be different of other TPS.
 
Last edited:
This is the only game announced for Xbone that is attractive to me. But I have zero intention of getting Xbone just for one game. I will most likely rent/borrow console few years down the line [if Remedy don't release PC port by then].
 
Damn, y'all teasing me re-opening this thread like that. I've been fiending for some new information and when I saw this thread pop up in console games I almost flipped. Thanks for posting the video though Billy Idol. I'll watch it again for the 1234684th time. :oops::cry:

xmu come back to us! :runaway:
 
Here is a dev interview:


And holy shit: I already forgot how good and exciting this game looks!!

Can't wait for this!!
Gosh, that's totally amazing. They are twisting polygons to the max. I wonder how they achieve that, because the effect is awesome in general, and it seems to stretch the geometry to an extent that I've never seen in a game before.
 
The geometry warping effect seems like a photoshop distortion filter where the geometry itself don't displace or morph, rather it's that distortion filter does the trick thus saving on processing power. I could be wrong tho.
 
The geometry warping effect seems like a photoshop distortion filter where the geometry itself don't displace or morph, rather it's that distortion filter does the trick thus saving on processing power. I could be wrong tho.
http://i.imgur.com/cuokguN.gif

The shading seems to accurately reflect the changes in height and angle when the ground is distorted so definitely something more complicated than a photoshop filter.
 
Woah ! Looks like I hadn't seen the platforming parts before. Thats some old school gameplay in there :D ! The game looks lovely ! WIsh it was on the ps4 too, but I am still skeptical about this one. Atleast the gunplay parts feel super fun !
He was a bit hesitant in answering about the length of the game. Its a huge project, no doubt, what with the live action stuff to go along with it. If it was upto me, I would cancel the Live action BS and just make a long fantastic game to go with these fab visuals and engrossing concept.
 
The geometry warping effect seems like a photoshop distortion filter where the geometry itself don't displace or morph, rather it's that distortion filter does the trick thus saving on processing power. I could be wrong tho.
It's warping the geometry, clearly. I wouldn't call that a technical marvel the same way Cyan does though. I'd say the reason no other game has shown deformation to this degree is because there wasn't need to. ;) Okay, there's also a processing overhead to shift all those vertices, making large amounts of changes impossible in typical games on previous gens. But I don't think it needs technical voodoo to happen.
 
Woah ! Looks like I hadn't seen the platforming parts before. Thats some old school gameplay in there :D ! The game looks lovely ! WIsh it was on the ps4 too, but I am still skeptical about this one. Atleast the gunplay parts feel super fun !
He was a bit hesitant in answering about the length of the game. Its a huge project, no doubt, what with the live action stuff to go along with it. If it was upto me, I would cancel the Live action BS and just make a long fantastic game to go with these fab visuals and engrossing concept.

I agree with you there, if it is not done right it will come across as B movie. I always felt like it was only around when Nancy Tellum and the entertainment division was here.
 
xmu and Remedy coming through!
1.0


http://community.remedygames.com/showpost.php?p=166011&postcount=4
Well sort of new info will be at GDC next week, but it's mostly technical "the more you know..." stuff aimed at coders (like developer conferences usually are). There's a lot to tell before and at E3, just waiting for the stars to get aligned, wind to change direction, first swallows to fly in the horizon etc. :)
 
Back
Top