silhouette
Regular
So many had said yesterday, but unfortunately, I will write only the ones I remember (I am merging the press conf part and JC's keynote speech).
- They are going for mobile gaming full-speed. They are going to release Wolfenstein RPG soon and Doom 2 RPG is also in works. I do not understand why they call these things RPG though. Thet look more like turn-based FPS When they write games, they come up with 4 common versions: java high-end, java low-end, brew high-end, brew low-end. EA mobile customizes one of these versions for each target phone. For their first two games, they were shooting for 300K and 1.2Meg markets. Now, they upped that to 600K and 2.5 Meg, so they can push the games a little bit more.
- Wolfenstien RPG has full 3d rasterizer, but has no Nazis (T-Mobile objected the idea because they fear they will alienate some of their customers)
- If I am not mistaken, they are working on a symbian OS version of Orcs and Elves for Nokia phones.
- They are working for two games for I-phone. One of them should be a graphical showcase for I-phone. JC says the GPU is roughly as powerful as Dreamcast. He also praised Apple for breaking wireless service providers dominance in application store and also for their very good/professional development environment/SDKs.
- Quakelive (quake 0) is nearing a large beta (50K ppl). From the screens, the game looks pretty nice but a little bit more simplfied version of Quake Arena. When you launch the game from the web browser, it will put you in an environment where it will test your abilities (while loading the maps and the actual game in the background). Then, it will pair you with the guys with similar FPS skills (it sounds like 360's truskill matchmaking feature). Leaderboards are supported from the beginning. In addition, all the arenas have specifically built billboards for ads. JC says they may look into paid subscription model later to remove the ads, but then, the environment will look bland and empty, so he thinks ppl will play the game with ads and do not mind. There will be no blood in this game as they are shooting for T rating (for a broader audience). JC still thinks it is an experiment, but he has high hopes as 100K ppl were signed up for beta testing.
- Wolfenstein game looks a very good current gen game. If I understood correctly, it iwll have some co-op elements (Todd talks about recruiting resistance).
- Rage looks phenomenal. The quality is almost like a pre-rendered movie. Ligthing and shadows also look very good. I notice a shadow flicker only in one place, but other than it is hard to tell it is real-time rendering. However, they need to work on explositions more. The engine has not been completed yet, but almost all crucial features are already in there. JC expects the crunch mode will start soon and wants to finish the game in two years. The game runs in 60 fps btw.
- Next Doom is annouced but nothing was shown (except there will be blood, demons, etc they say). They are shooting for 30 fps in this game, so JC said he expects x3 gfx fidelity in that game (are they shooting photo-realistic graphics now?). Btw, he said 30 fps target is on console. He said the PC GPUs will be so powerful at the time that they probably run the game at 60 fps with same fidelity easily.
- For Rage, they may have to cut the corners slightly for 360 version as they want to ship the game in 2 DVDs. He said because of the royalties paid to MS, 3 DVD version would cost them some extra millon dollars, so they do not want to release it in 3 DVDs (I understand this may change if MS will be ok to reduce the royalties).
- (This will fuel some fan discussions, but please do not shoot the messenger ) Feature/speed wise, he said 360 and PS3 are equal in some areas and 360 is better in some others (he did not specify any), but he gave a lot of praise to Sony for Bluray. I think this is one area that will hunt MS towards the end of this console cycle.
- JC (as Mark Rein also said previously) expects this generation last a lot longer than the previous generation (7-8 years). However, he added that one of the company may make a suprise to have first-to-market advantage.
- As with many other ppl, he has no idea about what kind of technology will be in the next-gen consoles. He said all Nvidia, Intel and AMD are talking with 3-bigs for the next-gen graphics, but the developers are mostly in dark currently.
- He found CUDA, compute shaders, and openCL interesting, but does not know if it is currently viable to design an engine around them.
- His megageometry idea is still mostly for terrain rendering. The classic character design with skeletal animation will still be with us for a while.
- Armadillo space has now three full-time engineers and they are getting contracts from NASA.
Btw, is there anyone who was at the convention from here? It might be nice to have a beyond3d get together there
- They are going for mobile gaming full-speed. They are going to release Wolfenstein RPG soon and Doom 2 RPG is also in works. I do not understand why they call these things RPG though. Thet look more like turn-based FPS When they write games, they come up with 4 common versions: java high-end, java low-end, brew high-end, brew low-end. EA mobile customizes one of these versions for each target phone. For their first two games, they were shooting for 300K and 1.2Meg markets. Now, they upped that to 600K and 2.5 Meg, so they can push the games a little bit more.
- Wolfenstien RPG has full 3d rasterizer, but has no Nazis (T-Mobile objected the idea because they fear they will alienate some of their customers)
- If I am not mistaken, they are working on a symbian OS version of Orcs and Elves for Nokia phones.
- They are working for two games for I-phone. One of them should be a graphical showcase for I-phone. JC says the GPU is roughly as powerful as Dreamcast. He also praised Apple for breaking wireless service providers dominance in application store and also for their very good/professional development environment/SDKs.
- Quakelive (quake 0) is nearing a large beta (50K ppl). From the screens, the game looks pretty nice but a little bit more simplfied version of Quake Arena. When you launch the game from the web browser, it will put you in an environment where it will test your abilities (while loading the maps and the actual game in the background). Then, it will pair you with the guys with similar FPS skills (it sounds like 360's truskill matchmaking feature). Leaderboards are supported from the beginning. In addition, all the arenas have specifically built billboards for ads. JC says they may look into paid subscription model later to remove the ads, but then, the environment will look bland and empty, so he thinks ppl will play the game with ads and do not mind. There will be no blood in this game as they are shooting for T rating (for a broader audience). JC still thinks it is an experiment, but he has high hopes as 100K ppl were signed up for beta testing.
- Wolfenstein game looks a very good current gen game. If I understood correctly, it iwll have some co-op elements (Todd talks about recruiting resistance).
- Rage looks phenomenal. The quality is almost like a pre-rendered movie. Ligthing and shadows also look very good. I notice a shadow flicker only in one place, but other than it is hard to tell it is real-time rendering. However, they need to work on explositions more. The engine has not been completed yet, but almost all crucial features are already in there. JC expects the crunch mode will start soon and wants to finish the game in two years. The game runs in 60 fps btw.
- Next Doom is annouced but nothing was shown (except there will be blood, demons, etc they say). They are shooting for 30 fps in this game, so JC said he expects x3 gfx fidelity in that game (are they shooting photo-realistic graphics now?). Btw, he said 30 fps target is on console. He said the PC GPUs will be so powerful at the time that they probably run the game at 60 fps with same fidelity easily.
- For Rage, they may have to cut the corners slightly for 360 version as they want to ship the game in 2 DVDs. He said because of the royalties paid to MS, 3 DVD version would cost them some extra millon dollars, so they do not want to release it in 3 DVDs (I understand this may change if MS will be ok to reduce the royalties).
- (This will fuel some fan discussions, but please do not shoot the messenger ) Feature/speed wise, he said 360 and PS3 are equal in some areas and 360 is better in some others (he did not specify any), but he gave a lot of praise to Sony for Bluray. I think this is one area that will hunt MS towards the end of this console cycle.
- JC (as Mark Rein also said previously) expects this generation last a lot longer than the previous generation (7-8 years). However, he added that one of the company may make a suprise to have first-to-market advantage.
- As with many other ppl, he has no idea about what kind of technology will be in the next-gen consoles. He said all Nvidia, Intel and AMD are talking with 3-bigs for the next-gen graphics, but the developers are mostly in dark currently.
- He found CUDA, compute shaders, and openCL interesting, but does not know if it is currently viable to design an engine around them.
- His megageometry idea is still mostly for terrain rendering. The classic character design with skeletal animation will still be with us for a while.
- Armadillo space has now three full-time engineers and they are getting contracts from NASA.
Btw, is there anyone who was at the convention from here? It might be nice to have a beyond3d get together there