Qcore from PSN

Saw this mentioned on another site:

"Each section of Qore has an advertising sponsor, which means that a pop-up advert will appear at a specific point. This will only happen once and will not reappear until you exit Qore and then relaunch it."

That about kills any interest from me, although I admit I have zero tolerance for ads nowadays.

Wow, so you have to pay for this, and they still have pop up advertisments??

This seems awfully gimmicky and really the only thing worthwhile is betas and demos. Which is kind of crazy, as they should be free regardless??
 
I think the Qore team has a few areas to improve. The first episode has a few glaring flaws (e.g., videos cannot be forwarded or rewinded, no feedback channel, topic is not as interesting as can be, PS3 users not represented in Qore, ...). Waiting for them to ramp up...

Since there is no feedback channel, I sent my comments to Veronica Belmont's personal blog :)

I've read your comments and they were good suggestions.

I think it was also commented that the 2nd and 3rd episodes will be very different than the first. I would hope after a couple they can find their niche and go with it as any startup would.

I think with the launch of this and the type of update we had for the PSN it shows no content will be held back. I think the demos they would have are demos we would never get to play, like E3, TGS, or other venues where gaming sites like IGN and the like get to play game builds we would never see.
 
Yeah, to be fair to them... they did put in decent effort. Unfortunately, the expectation of a video magazine is rather high given the free content on the net. It's also easy to get carried away with fancy presentations.

I'd give them about 6 months to find a niche for themselves before judging.
 
Wow, so you have to pay for this, and they still have pop up advertisments??

This seems awfully gimmicky and really the only thing worthwhile is betas and demos. Which is kind of crazy, as they should be free regardless??

There is 1 ad per major section (around 6 ads total). There are many more ads in other gaming magazine, yet, it's not free. Why would you feel this is any different?

The information it contains via interviews and gameplay videos is what you're buying Qore for. The custom PS3 themes, PSN game, demos, and closed beta invites are there to make the deal sweeter.

1.53GB of mostly exclusive videos and so forth for $3. I find Qore to be worth the money.
 
Wow, so you have to pay for this, and they still have pop up advertisments??

Funny thing is, at least for me, since pay for Live (and seldom play MP), this actually seems worthwhile -- it's like what I get from Live (ads included!), but cheaper.

I could see why people who don't would have a problem, though.
 
I thought the first episode was ok,simply because there was only one game I was interested in.The content that was contained in that one game was very good. It's going to be really dependant on them picking the right content to highlight each episode.They're trying to go for a well rounded appeal but I almost wonder if a more specific focus on each platform with seperate episodes might be a better approach?
The quality was good and the girl and the ads were very unobtrusive.
I can see some great potential here so I'm still very interested in future issues,especially for a measely three bucks.
 
Just want to say episode 2 and 3 will be different. Veronica Belmont was hired later and didn't make it into the first one until the very end. She will likely appear more in subsequent issues. e.g., You can find her in mo-capped suit for episode 2, probably in some sort of developer interview.

The first one smells too much of a promo material. I think by now, the crew already has a good sense of the general feedback. I look forward to episode 4 and beyond... seeing that 2 and 3 may be mostly done.
 
Yeah, to be fair to them... they did put in decent effort. Unfortunately, the expectation of a video magazine is rather high given the free content on the net. It's also easy to get carried away with fancy presentations.

I'd give them about 6 months to find a niche for themselves before judging.

I will be giving them the same amount of time as well. I am one of the few that understands its a video magazine :smile:
 
The production values are high, but so far there's nothing at all in it besides advertising and Veronica B. being cute.

I subscribed for a year, though, so I'll keep along for the ride to see how they improve the product. If they can get some interesting editorial to go along with their high production values, it'll be a nice package.
 
The production values are high, but so far there's nothing at all in it besides advertising and Veronica B. being cute.
There is 1 ad per major section. To acknowledge the 6 (give or take) ads is to acknowledge there is more than the ads.

Here are the following things covered in the first issue...

- SOCOM: Confrontation gameplay, interview, gallery, Beta, PS3 theme, etc.
- Soulcalibur IV gameplay and interview
- Afro Samurai gameplay and interview
- Secret Agent Clank (PSP) gameplay, tips, gallery, and interview
- Star Wars: The Force Unleashed gameplay, gallery, interview, graphic novel, and comedy piece
- New Hulk extended trailer
- Hidden mini-game

There is one ad for each major section mentioned (except for the hidden mini-game).

I like the art style of Afro Samurai better than the new Prince of Persia.
 
There is 1 ad per major section (around 6 ads total). There are many more ads in other gaming magazine, yet, it's not free.
That's very true. It's just a sad state of modern media, but perhaps a necessary one to cover costs? Or more likely make more profits! But truth is lots of stuff you pay for comes with adverts. That magazine is littered with them, and 50% of the paper is telling you to buy stuff. You're paid-subscription TV channels interrupt your viewing with adverts all the time. You're visit to the cinema sits you through half and hour of adverts before you get to see the movie you've paid to see, and that DVD thinks you'd rather see the other half-dozen titles you can buy before you watch the actual film. That Live! media service you subscribe to throws plenty of adverts at you too.

The idea of adverts in a paid-for internet magazine does grate, and I can understand Joker's reaction, but reflecting on the rest of the media out there, it's no different. It's just a downward trend. :(
 
I just don't know of a magazine (on-line or not) to only have 6 ads/adverts. I haven't seen a magazine that didn't have several ads/adverts across a single feature. Logically, I would say it's an upward (if downward was used as a negative) trend unless it has more ads/adverts than the norm.
 
Hey all,

I'm Jeremy, who led the creation of the menus. I just want to thank you guys for having a calm, balanced discussion. It's a breath of fresh air. Your concerns have been heard, and those of us on the creative side are doing everything we can to meet them. Some of the more finance-related issues are of course up to mother Sony, but they're listening too.

Thanks to everyone who checked out our debut issues. To correct just one issue on timeframe, Patsu suggested episodes 2 & 3 were almost done -- not so. One of the greatest benefits of digital is you can release very soon after production, and we're still very much working on the next episode. This timeframe helps us stay current and respond to feedback, so keep it coming.

P.S. What are your high scores on Death Orb? :)
 
There is 1 ad per major section. To acknowledge the 6 (give or take) ads is to acknowledge there is more than the ads.

Here are the following things covered in the first issue...

- SOCOM: Confrontation gameplay, interview, gallery, Beta, PS3 theme, etc.
- Soulcalibur IV gameplay and interview
- Afro Samurai gameplay and interview
- Secret Agent Clank (PSP) gameplay, tips, gallery, and interview
- Star Wars: The Force Unleashed gameplay, gallery, interview, graphic novel, and comedy piece
- New Hulk extended trailer
- Hidden mini-game

There is one ad for each major section mentioned (except for the hidden mini-game).

I like the art style of Afro Samurai better than the new Prince of Persia.

There was a piece of supposedly exclusive Force Unleashed gameplay (the expanded Rancor fight) that I hadn't seen before (and was actually pretty cool). Had anyone seen it before or is it actually exclusive?
 
There is 1 ad per major section. To acknowledge the 6 (give or take) ads is to acknowledge there is more than the ads.

Here are the following things covered in the first issue...

- SOCOM: Confrontation gameplay, interview, gallery, Beta, PS3 theme, etc.
- Soulcalibur IV gameplay and interview
- Afro Samurai gameplay and interview
- Secret Agent Clank (PSP) gameplay, tips, gallery, and interview
- Star Wars: The Force Unleashed gameplay, gallery, interview, graphic novel, and comedy piece
- New Hulk extended trailer
- Hidden mini-game

There is one ad for each major section mentioned (except for the hidden mini-game).

I like the art style of Afro Samurai better than the new Prince of Persia.

What I meant was that all of the aforementioned content itself is advertising.. producers talking up their games, etc.

I'd be interested in seeing some information from someone at Sony about their upcoming Firmware features.. enhancements to PSN, etc.
 
The idea of adverts in a paid-for internet magazine does grate, and I can understand Joker's reaction, but reflecting on the rest of the media out there, it's no different. It's just a downward trend. :(

My problem here is that you can't skip them. Apparently they force you to sit through 10 to 15 seconds of the ad before allowing you to skip. In most other media it's possible to avoid forced ads. Tivo killed tv ads 8+ years ago, you can skip through the trailers when you boot a dvd, turn the page in a print mag, XBLive ads don't force you to watch something before performing a task, etc... This forced ad concept on QCore all but kills any interest in it for me, but your mileage may vary.
 
What I meant was that all of the aforementioned content itself is advertising.. producers talking up their games, etc.

I'd be interested in seeing some information from someone at Sony about their upcoming Firmware features.. enhancements to PSN, etc.

Yap, there are a lot of scope for Qore but the production team has not exploited them. They can also work on:

* Detailed DLNA and DivX guides so that we know what works, what doesn't
* Recommendations to Home Theater and 5.1 headphone equipments
* Talking to PSN developers
* User generated content, tools and their authors
* Understanding and knowing other PS3 users

... just to name a few possibilities.
 
My problem here is that you can't skip them. Apparently they force you to sit through 10 to 15 seconds of the ad before allowing you to skip. In most other media it's possible to avoid forced ads. Tivo killed tv ads 8+ years ago, you can skip through the trailers when you boot a dvd, turn the page in a print mag, XBLive ads don't force you to watch something before performing a task, etc... This forced ad concept on QCore all but kills any interest in it for me, but your mileage may vary.

The ads honestly didn't bother me that much when it was just BK sandwich. What really pissed me off was the unskippable MGS4 trailer... I tried to stop it, pause it, close it, something... It wouldn't stop... I seen things I didn't want to see and heard things I was not ready to hear. I've been staying away from trailers for MGS and this damn thing forced it on me...
 
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