PSP to 'outclass' PS2 graphically?

Chap said:
How about the usual grainy PS2 texture aliasing? ST looks cleaner than any PS2 games.
They don't teach reading in your schools do they?
Fafalada said:
obviously you have the benefit of offline renderer precision with accompanying nearly flawless image quality etc.
But other then that...

If you can't be bothered to actually read my posts, why bother replying to parts of them?

But it is true that SH3 does not come close to CG quality, at least not the level of CG imo(say FF8).
No it isn't, but it still runs circles around the ballroom PS2 techdemo which at the time of unveilling everyone thought looked close enough to actual FF8 CG.
Heck, most people bitching about awful Sony PR (yourself included), brought that very tech-demo up on occasion arguing how PS2 could never came close to rendering it.
 
No it isn't, but it still runs circles around the ballroom PS2 techdemo which at the time of unveilling everyone thought looked close enough to actual FF8 CG.
Heck, most people bitching about awful Sony PR (yourself included), brought that very tech-demo up on occasion arguing how PS2 could never came close to rendering it.

Well most of the real-time stuff on the PS2 these days is also run at higher resolution than the PSX CG FMVs though... Also the skeletal animation in most of the better PS2 real-time stuff is more complex than FF8's CGs....
 
No it isn't, but it still runs circles around the ballroom PS2 techdemo which at the time of unveilling everyone thought looked close enough to actual FF8 CG.
Heck, most people bitching about awful Sony PR (yourself included), brought that very tech-demo up on occasion arguing how PS2 could never came close to rendering it.

What were they run on? Dev kits?
 
archie4oz said:
No it isn't, but it still runs circles around the ballroom PS2 techdemo which at the time of unveilling everyone thought looked close enough to actual FF8 CG.
Heck, most people bitching about awful Sony PR (yourself included), brought that very tech-demo up on occasion arguing how PS2 could never came close to rendering it.

Well most of the real-time stuff on the PS2 these days is also run at higher resolution than the PSX CG FMVs though... Also the skeletal animation in most of the better PS2 real-time stuff is more complex than FF8's CGs....

Heh heh, FF8 CG FMVs are 320x224 at 15fps. :D
 
If you can't be bothered to actually read my posts, why bother replying to parts of them?
In that case, i did say CG movies are mostly assosciated with the cleany clean looks.


No it isn't, but it still runs circles around the ballroom PS2 techdemo which at the time of unveilling everyone thought looked close enough to actual FF8 CG.
Heck, most people bitching about awful Sony PR (yourself included), brought that very tech-demo up on occasion arguing how PS2 could never came close to rendering it
Not everyone has the benefit of seeing them upclose and personal. Most of us were limited to tiny IGN display. As such, it can be seen that i am wary of tiny streaming vids today. :oops:
 
notAFanB said:
don't believed they updated htem from the originals.

Well there's an option in the FF8 PC config for 'highres movies', so im guessing they're 640x480 ;) (or something similar)

They really did look nice.
 
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