Right and it still costs money to operate .
Nintendo just pays for the chips .
While there will be savings for sony it is not as big as some of you claim .
Here's the thing you're missing... They're not building whole new facilities, for each new product, they're using existing facilities (occasionally you get new stuff like SCEI's Nagasaki fabs) that a budgeted a year or more in advance with several products to be run across them. Where the payoff is down the road when it comes time to price reduce your product and having the bulk of the manufacturing in-house means you have more control over design changes to cut-costs of manufacturing and increase profit margins (or maintain tight margins but undercut your competitors)...
I am not aware that sony makes thier own laptop batterys .If they do thats more power to them. But your telling me that the psp has a laptop battery in it ? THat must be one damn heavy battery .
Yes, Sony has extensive battery design and manufacturing capabilities (which were actually critical for the iPods debute since it was dependent on Sony's Lithium Polymer batteries)... And no the PSP doesn't use a laptop battery, it's just you're typical Lithium-Ion design. In fact it's good it's using lithium (like the GBA SP) since Li-Ion batteries tend to be lighter than competing technologies...
That is why I don't have blue tooth built into my motherboard . Because it cost money . How expensive I don't know. But even a 1$ per unit adds a ton of costs to a machine .
Right its in there because it was included in the motherboard design as a feature. Of course it put money in there .
Actually most of the controller logic is on the SoC... That's how most handheld ASICs are (unlike your PC) and all that's on the board are the physical interfaces and possible mixed signals logic (DA/AD converters) assuming that's also not integrated on-chip...
But can u give me proof that it didn't inceas the cost significantly other than you saying i don't think it would cost much is minimal ?
Yes because Sony (actually various divisions) is already a licensee (Fraunhoffer/Thompson lip-service)... Worst case scenario, you're looking at adding 75 cents to the cost of distribution... This of course depends on the implimentation, and there are ways to get around this....
Yes mabye sony is using sonicstage. mabye they aren't After all using the ps2 chisp would save a ton of money on the psp yet they didn't use it . Perhaps they felt the sonicestage software was to demanding on the software or mabye even the umd or ram write speeds . Perhaps it took up to much ram while running .
I was *joking* about SonicStage...! Besides the PS2 chipset would be lousy for a handheld simply because even by themselves the EE+GS@90nm are way too power hungry for handheld use, and that's not even factoring in support logic and you'd spend quite a bit re-engineering the chips for low-power devices... Why bother when you can use your existing portable device knowledge on a clean slate? It in fact may be cheaper than re-engineering an existing solution to be shoehorned into a low-power device...
Umd still cost sony money. It doesn't matter what devision it was in. IT also still costs money to make , put in the psp and to design it to work in the psp and other things that may have been done to the format .
True, to design UMD is an up front cost, but then so is any media for adaptation to a portable... The only thing I could see working as an alternative that would had minimal adaptation costs would've been MD... Of course capacity is limited unless you consider HiMD... In any case Sony's constantly coming up with new storage formats (a habit ever since Morita started making his own tapes) and the concept, design and implentation costs would've probably been fairly small compared to somebody like Nintendo coming up with something from scratch considering they could use their existing knowledge base and IP portfolio...
Nintendo also has the know how to do things. They have been making portable gaming devices for a very long time . They know battery saving techs too. Not only that but i'm sure they have deals with companys for the latest tech in battery design. The gba sp battery is a tiny thing and it gets me 10-12 hours of play time on the gba with the screen lit and its what 2 or 3 years old now.
Well it's not surprising... The GBA SP is pretty damn low tech... Most decent cell-phones these days have more capable processors and certainly better screens (albeit mostly smaller) that are more power hungry...
a 750 core on 90nm running at the flipper speeds may run that low. Esp with tweaking and other ehancements to the core.
At "Flipper" speeds? Yeah it would, but then it wouldn't be a gameboy portable, it'd be a *sub-gameboy* portable... In any case the power to MIP ratio would be pretty lousy (the slowest I've ever seen of a 750 implimentation was 266MHz which is well above Flipper's clock) to the point you'd be better off migrating to ARM (or go to another PowerPC core more suited towards mobile devices like the 405 or 440). In either case you've stepped beyound the scope of your initial die-shrink claim... And that's just the CPU you covered...
Well actually in to professional space it pretty much did...
Sony coulnd't push mini discs but mp3 players sold in mass .
Well in the only market it really *pushed* them it did sell en-mass... And this was happening before mp3 even existed thru it's current existence... I'd consider the US presence of MD just market lip-service...
Your also comparing a console that had a year or a year and a half dev life to a console that has had 5 years dev life with devs fighting to squeeze everything out of the system.
If you're talking about the DC, it's more like 3 years (assuming you don't count some of cheap dating sims and such coming out for it these days), with a much more shallow learning curve...
not all companys sell systems at a loss . Sony may do that. But nintendo likes to break even or make a profit .
Actually, home consoles is pretty much one of the only markets Sony chooses that model for...