JVD:
No, but in Sony's case, the fab won't be used for one product alone, but with their CELL project potentially their entire consumer electronics. Sony dwarfs most companies outthere when it comes to raw product shipment across all their divisions. Ever looked up how many products Sony as a Coorporation sells a year? Obviously, Sony can afford to have their fabs running and obviously it is cheaper for them than to outsource. Is this so hard to comprehend that these fabs won't be used for one product alone? You keep acting as if this were the case. This is what we call long term investment. Obviously Nintendo can't afford to make their own fabs let alone it wouldn't even be worth it as the initial costs of making such a fab would outweigh their profits they could be making on each unit sold. Sony however is in a total different situation in which they can use their fabs for their entire devisions which sell million of products a year.
And I already told you, including mp3 or movie playback didn't significantly increase the costs of the PSP unit. Why would it? Did enabling DVD-Video playback significantly increase the cost of a PS2? No. The drive is there - all you need to make it to run mp3 or movie data is software which is already available within Sony or costs that can be considered minimal for a company that makes this kind of software and all sorts of movie-playback devices in other devisions.
The only point you are somewhat correct about is probably the expensive battery. Yet, I wonder, if Nintendo were to make a portable GameCube, do you think they could get away with cheap batteries? You're forgetting one thing here: Sony makes batteries. They have been doing so for years, using them for all sorts of things for laptops right up until handycams and digital cameras. Where would Nintendo get equally performing batteries? Other companies. And really, I have no reason to believe that a portable GCN would use less power than an optimized gadget such as the PSP with an expensive battery. UMD feature? I already told you - certainly not that much more expensive than if they were to use some other "mini" disc format. It's their propriatery format. They don't need to licence it from anyone. It's their technology. All things Nintendo would have to buy/licence through others if they were to use something equivilant.
Wireless lan / bluetooth? Doubt it was that expensive to include... afterall, this is something that can be found in just about any laptop or mobilephone. Also, something more that I'm sure Sony can do in-house - either way, I don't see this as significant cost factors in PSP. Sure they all add up, but I see the biggest cost being in battery, chipset, disc-drive and the lcd. Anything on top of that are mear add-ons.
If you still believe that mp3 and movie playback increased cost of the PSP significantly, please back this up with some proof or some thought through argument other than your personal belief. That would bring this discussion a whole bit further.
LOL. Okay, what ever you say. If you think a portable GameCube with a native resolution of 240x160 pixels (15bit) is sufficiant and acceptable. Sure.
Ever heard of SonicStage? Sony is huge. They have made software like this for a couple of years now - what is stopping them recycling their current software that they use for minidisc/mp3/atrac players for PSP? Actually, I would be quite suprised if they wouldn't - afterall, the PSP is just a memorystick atrac/mp3 player with additional LCD, disc-drive, chipset for gaming etc. I don't see how the software necessary to get your music onto a PSP could be a significant cost factor (...that raised the price to its $299+). Explain?
Instead of making stupid comments like that, why don't you point out how UMD could be considered a significant cost compared to using a normal mini-cd medium while considering that UMD is their propriatery format (no licencing) and they actually have the fabs to make their own disc drives etc. Sure there are development and manufacturing costs, but they have the know-how thanks to other specialised devisions within Sony. Do you think they're going to invest in additional R&D and manufacturing that other devisions within Sony already have and that for years? Use your brain JVD.
I brought up mini-disc (MD) because I actually own one and that since the very first generation and actually noticed the steady increase in battery saving techniques that have been developed since then. It was a mear example of their efforts. This can be easily seen by looking at their walkmans/discmans too. Sony still has a huge edge, even compared to other companies in regards to battery length in portable devices. Look at their portable cd-players or mini-disc players. The point I was illustrating is that Sony has worked on portables for years and optimized power over the years to quite an impressive state. I am saying that all this know-how is surely present in PSP. They have the know-how. Your attempts in turning this into how poor sound quality first MiniDiscs players had or their successfullness in the US won't give you any credibility whatsoever nor does it explain where Nintendo will get equal technology in this area at the same price for its "portable GameCube". Nice try in evading the arguments though.
Yeah sure. On a technlogy side, sure they have. After years of GameBoy, they finally brought a smaller sized one out. Then years later, finally a one with a colour screen. Then again years after that, the Advance that finally rivals the 10+ year old SNES. Now that PSP is coming out, the best they can dish out is something with roughly N64 graphics and a second screen. Note I am not putting down their innovation they are bringing in (which does deserve respect), but in regards to technology, they could be a lot further. Oh wait, maybe not - maybe they just couldn't make anything better in lack of resources and high prices.... and yet, inspite this possibility, you are claiming Nintendo could make a portable GameCube at $250? This is classic.
Sure, if it's soooo easy, why haven't they? Why are they bringing out a DS with roughly N64 graphics? It's so easy to bring out a portable GameCube and especially, it's even cheaper to make than a PSP! Oh the irony!!! So what is it? Are they holding back technology or are is it really that farfetched to believe that a portable GameCube at the price you are suggesting is not possible?
Make up your mind.
No one is claiming Sony would be any different. A company either pushes technology or they don't. In Nintendo's case, they either couldn't and did the best they could (which would negate any claim on a portable GameCube), or they could have but clearly didn't because of their monopoly position and DID hold back technology.
Sure, no one ever claimed that a fab offers nothing but advantages. Fabs need to be build, fabs need to be maintained, fabs need to have people controlling them, fabs break down, fabs need to be upgraded, fixed. The list goes on and on. Obviously, the more raw numbers a company sells, the more likely having your own fab will bring you in a great advantage since you won't be paying per chip and because you have a much higher rate, you reach your break-even-point much earlier. In Sony's case, as I already mentioned, they have an entire consumer electronic devisions that will potentially benefit from these fabs. Not one product (PSP), not two products (PS3, PSP). Of course, CELL needs to be a success and the fabs need to be good, but the main point is, for a company like Sony with millions of products across their entire coorporation, it's obviously worth it and at the same time gives them a great advantage since they can cut costs on a per chip basis and therefore control their entire process. PSP is a mostly in-house development so the costs needed on outsourcing can be saved while a company such as Nintendo pays for everysingle outsourced part and thus adds to the total price.
Actually you are the only one here with a bias. I have tryed to illustrate the good and bad of each approach. It is undoubtedly clear that a company that can control their entire process has a great advantage under ideal circumstances. At the moment, everything suggest that these circumstances are very ideal as confirmed by various reports that everything seems to be on track. I don't know why you are trying to make up things to show how Sony can fail. Of course they can, as any company can. It's about the potential and your argument that Nintendo could just make a GameCube portable for under $250 is neither realistic nor do I have any reason to "believe" it could come reality any time soon. The facts seem to point in that direction too... heck, did you even notice that most people in this very thread find a portable GameCube at the price you're suggesting to be unrealistic? Wonder why? Pay good attention to the arguments they have brought up - ones that I didn't even touch on.
Sony develops these drives in-house. They make discmans, portable dvd players, mini-discs.. the list goes on and on. Does NIntendo make portables such as these? Where do they get these drives? The point is the price Nintendo could get this is at least higher than what Sony can get these from. Capice?
No one said they don't. However they don't have the assets Sony does. Sony might not have that much of cash available in the bank, but they have fabs and thousands of employess across the world in multiple devisions that they have gathered know-how over the past years and help them reduce the price of their in-house products.
Then keep on dreaming. I rather use logic and facts to see if something is feasable or not. "Believing" won't get you very far when you're on top of a multi billion cooporation. "Believing" won't make a portable GameCube magically appear out of the ground. They don't grow on trees with a money box sitting there either.
jvd said:Right because having your own fab and running it doesn't cost anything right ? Not only that but the tech to make the fabs was free ?
No, but in Sony's case, the fab won't be used for one product alone, but with their CELL project potentially their entire consumer electronics. Sony dwarfs most companies outthere when it comes to raw product shipment across all their divisions. Ever looked up how many products Sony as a Coorporation sells a year? Obviously, Sony can afford to have their fabs running and obviously it is cheaper for them than to outsource. Is this so hard to comprehend that these fabs won't be used for one product alone? You keep acting as if this were the case. This is what we call long term investment. Obviously Nintendo can't afford to make their own fabs let alone it wouldn't even be worth it as the initial costs of making such a fab would outweigh their profits they could be making on each unit sold. Sony however is in a total different situation in which they can use their fabs for their entire devisions which sell million of products a year.
jvd said:The reason why sony is selling it at 300$ or more is because of an expensive battery . Expensive lcd screen , umd feature , mp3 feature , wireless lan and all that fun stuff that is not needed on a game machine .
I could care less if i can watch movies on a video game system. I want to play video games. If i wanted to watch a movie i would buy a dvd player .
And I already told you, including mp3 or movie playback didn't significantly increase the costs of the PSP unit. Why would it? Did enabling DVD-Video playback significantly increase the cost of a PS2? No. The drive is there - all you need to make it to run mp3 or movie data is software which is already available within Sony or costs that can be considered minimal for a company that makes this kind of software and all sorts of movie-playback devices in other devisions.
The only point you are somewhat correct about is probably the expensive battery. Yet, I wonder, if Nintendo were to make a portable GameCube, do you think they could get away with cheap batteries? You're forgetting one thing here: Sony makes batteries. They have been doing so for years, using them for all sorts of things for laptops right up until handycams and digital cameras. Where would Nintendo get equally performing batteries? Other companies. And really, I have no reason to believe that a portable GCN would use less power than an optimized gadget such as the PSP with an expensive battery. UMD feature? I already told you - certainly not that much more expensive than if they were to use some other "mini" disc format. It's their propriatery format. They don't need to licence it from anyone. It's their technology. All things Nintendo would have to buy/licence through others if they were to use something equivilant.
Wireless lan / bluetooth? Doubt it was that expensive to include... afterall, this is something that can be found in just about any laptop or mobilephone. Also, something more that I'm sure Sony can do in-house - either way, I don't see this as significant cost factors in PSP. Sure they all add up, but I see the biggest cost being in battery, chipset, disc-drive and the lcd. Anything on top of that are mear add-ons.
If you still believe that mp3 and movie playback increased cost of the PSP significantly, please back this up with some proof or some thought through argument other than your personal belief. That would bring this discussion a whole bit further.
jvd said:Why would they need such a large screen ? I find my gba screen just fine. Even my game gear screen was great for displaying tv on it .
LOL. Okay, what ever you say. If you think a portable GameCube with a native resolution of 240x160 pixels (15bit) is sufficiant and acceptable. Sure.
jvd said:right and how do u get the mp3s from your pc to your psp ? Magic pixie dust ? No there is tech and programs which will let u do it.
which all cost money.
Ever heard of SonicStage? Sony is huge. They have made software like this for a couple of years now - what is stopping them recycling their current software that they use for minidisc/mp3/atrac players for PSP? Actually, I would be quite suprised if they wouldn't - afterall, the PSP is just a memorystick atrac/mp3 player with additional LCD, disc-drive, chipset for gaming etc. I don't see how the software necessary to get your music onto a PSP could be a significant cost factor (...that raised the price to its $299+). Explain?
jvd said:right cause sony is special and reserch , development and manufacturing doesn't cost anything ?
Instead of making stupid comments like that, why don't you point out how UMD could be considered a significant cost compared to using a normal mini-cd medium while considering that UMD is their propriatery format (no licencing) and they actually have the fabs to make their own disc drives etc. Sure there are development and manufacturing costs, but they have the know-how thanks to other specialised devisions within Sony. Do you think they're going to invest in additional R&D and manufacturing that other devisions within Sony already have and that for years? Use your brain JVD.
jvd said:Right because the first walkman was like the one on the market today sleak and hours of playtime off 1 double a . Hell no. They were huge huge things that drained batterys like no tommorow. Cd portables ? same things. They would use up insane power , skip like no tommorow and eventualy they brought out anti skip hardware that drained batterys even more till finally you can get 10 hours or so on one double a.
mini disc ? You mean the format that sony has tried to unsucessfuly launch in the usa twice now ?
Don't forget the first units of those. Poor sound quality and low battery life .
I brought up mini-disc (MD) because I actually own one and that since the very first generation and actually noticed the steady increase in battery saving techniques that have been developed since then. It was a mear example of their efforts. This can be easily seen by looking at their walkmans/discmans too. Sony still has a huge edge, even compared to other companies in regards to battery length in portable devices. Look at their portable cd-players or mini-disc players. The point I was illustrating is that Sony has worked on portables for years and optimized power over the years to quite an impressive state. I am saying that all this know-how is surely present in PSP. They have the know-how. Your attempts in turning this into how poor sound quality first MiniDiscs players had or their successfullness in the US won't give you any credibility whatsoever nor does it explain where Nintendo will get equal technology in this area at the same price for its "portable GameCube". Nice try in evading the arguments though.
jvd said:I haven't seen nintendo hold back anyone.
Yeah sure. On a technlogy side, sure they have. After years of GameBoy, they finally brought a smaller sized one out. Then years later, finally a one with a colour screen. Then again years after that, the Advance that finally rivals the 10+ year old SNES. Now that PSP is coming out, the best they can dish out is something with roughly N64 graphics and a second screen. Note I am not putting down their innovation they are bringing in (which does deserve respect), but in regards to technology, they could be a lot further. Oh wait, maybe not - maybe they just couldn't make anything better in lack of resources and high prices.... and yet, inspite this possibility, you are claiming Nintendo could make a portable GameCube at $250? This is classic.
Sure, if it's soooo easy, why haven't they? Why are they bringing out a DS with roughly N64 graphics? It's so easy to bring out a portable GameCube and especially, it's even cheaper to make than a PSP! Oh the irony!!! So what is it? Are they holding back technology or are is it really that farfetched to believe that a portable GameCube at the price you are suggesting is not possible?
Make up your mind.
jvd said:Just like if there was only ps2 and no ms or nintendo we will still have only ps2 and we would not be talking about ps3 .
No one is claiming Sony would be any different. A company either pushes technology or they don't. In Nintendo's case, they either couldn't and did the best they could (which would negate any claim on a portable GameCube), or they could have but clearly didn't because of their monopoly position and DID hold back technology.
jvd said:So while having your own fabs can save you money its not allways a sure thing and even in the end the savings will not be as huge as you'd like everyone to think
Sure, no one ever claimed that a fab offers nothing but advantages. Fabs need to be build, fabs need to be maintained, fabs need to have people controlling them, fabs break down, fabs need to be upgraded, fixed. The list goes on and on. Obviously, the more raw numbers a company sells, the more likely having your own fab will bring you in a great advantage since you won't be paying per chip and because you have a much higher rate, you reach your break-even-point much earlier. In Sony's case, as I already mentioned, they have an entire consumer electronic devisions that will potentially benefit from these fabs. Not one product (PSP), not two products (PS3, PSP). Of course, CELL needs to be a success and the fabs need to be good, but the main point is, for a company like Sony with millions of products across their entire coorporation, it's obviously worth it and at the same time gives them a great advantage since they can cut costs on a per chip basis and therefore control their entire process. PSP is a mostly in-house development so the costs needed on outsourcing can be saved while a company such as Nintendo pays for everysingle outsourced part and thus adds to the total price.
jvd said:Therei s good and bad in everything . I know u like to only see the good in what sony does. But its just not like that .
Actually you are the only one here with a bias. I have tryed to illustrate the good and bad of each approach. It is undoubtedly clear that a company that can control their entire process has a great advantage under ideal circumstances. At the moment, everything suggest that these circumstances are very ideal as confirmed by various reports that everything seems to be on track. I don't know why you are trying to make up things to show how Sony can fail. Of course they can, as any company can. It's about the potential and your argument that Nintendo could just make a GameCube portable for under $250 is neither realistic nor do I have any reason to "believe" it could come reality any time soon. The facts seem to point in that direction too... heck, did you even notice that most people in this very thread find a portable GameCube at the price you're suggesting to be unrealistic? Wonder why? Pay good attention to the arguments they have brought up - ones that I didn't even touch on.
jvd said:How so ? how much does it cost to add the umd to the psp ? How much would it cost to add another format to the gc ?
Sony develops these drives in-house. They make discmans, portable dvd players, mini-discs.. the list goes on and on. Does NIntendo make portables such as these? Where do they get these drives? The point is the price Nintendo could get this is at least higher than what Sony can get these from. Capice?
jvd said:RIght nintendo has about 6 billion in the bank too.
No one said they don't. However they don't have the assets Sony does. Sony might not have that much of cash available in the bank, but they have fabs and thousands of employess across the world in multiple devisions that they have gathered know-how over the past years and help them reduce the price of their in-house products.
jvd said:This has been discuessed here before . I feel very strongly that it can be done.
Then keep on dreaming. I rather use logic and facts to see if something is feasable or not. "Believing" won't get you very far when you're on top of a multi billion cooporation. "Believing" won't make a portable GameCube magically appear out of the ground. They don't grow on trees with a money box sitting there either.