Tkumpathenurple
Veteran
That settles it then: Sony should release a portable hot dog.
That settles it then: Sony should release a portable hot dog.
No. It's like saying now we have a hotdog stand, is the steak restaurant going to see the same numbers of lunch-time visitors? Before the hotdog stand, they had no choice but to go to the steak restaurant even if they just wanted something quick and simple. Now consumers have the choice of both, how often are they going to choose the steak restaurant?
And in this case, there's already a number of fast-food outlets in a busy business park that serve the work-force at lunch time, and the contemplation is whether opening a steak restaurant in this business park is a profitable idea. Some people will like the idea, but the majority? Enough to make it worthwhile?
Again, when we had PSP, quality titles on mobile were few and far between. So people wanting to game on the go would grab a handheld and play their preferred games on it. Now, a proportion of those people are going to be happy gaming on the go with the titles on mobile. the market has changed so the historical data-point isn't a great reference.
Yes. There are lots of quality titles on mobile devices these days; the content on Apple Play looks very good overall. It's not the same as console gaming, but it definitely satisfies the desire to game on the go, and it'll only get better over the coming years as devs are more creative and versatile and find better ways to use the touch interface and mobile devices can do more. It's into that environment that Sony needs to gauge the audience for a second portable device. If they launch a new piece of hardware where the market for it isn't large enough, because portable gaming is now largely satisfied by mobiles, they'll lose an awful lot of money. Nintendo's forays are a lot safer because their software sells so much and is also relatively cheap to produce.You're saying there might be less people willing to adopt a console that plays God of War on the go nowadays, despite the overall videogame market having ballooned within the past decade and these same people having no real modern alternative?
Which ones were ported in a hurry?
All I see is games that had a same-day PSP+PS2 release like the Jack&Daxters and Ratchet&Clanks, which makes sense because the PSP's hardware is very similar to the PS2 with MIPS cores, 32MB RAM and 4MB eDRAM for the GPU.
But the AA/AAA games like Killzone, Resistance and God of War sold a million copies for the PSP without a dual release. Chains of Olympus and Crisis Core sold over 3 million units, and the exclusive Gran Turismo sold over 4 million.
Yes. There are lots of quality titles on mobile devices these days; the content on Apple Play looks very good overall. It's not the same as console gaming, but it definitely satisfies the desire to game on the go, and it'll only get better over the coming years as devs are more creative and versatile and find better ways to use the touch interface and mobile devices can do more. It's into that environment that Sony needs to gauge the audience for a second portable device. If they launch a new piece of hardware where the market for it isn't large enough, because portable gaming is now largely satisfied by mobiles, they'll lose an awful lot of money. Nintendo's forays are a lot safer because their software sells so much and is also relatively cheap to produce.
Not inferior, but different, in the same way mouse control is different. Mobile lends itself to some game style versus others. Sure, you won't have any God of War clones, but if you have games you like, even if they are different to what you play on console, then your mobile entertainment needs are satisfied.Controls are still an issue and without adding a controller (which defeats the object) mobile games will always be inferior...
This appears to be a very prejudiced, myopic view of the current state of mobile gaming. There are countless games including some beautiful gems that play to the platform's strengths. That doesn't mean mobile gaming will suffice for all console gamers, but there's enough there to keep many console gamers occupied. As a console gamer, you can put down The Last God of Racing and play Hearthstone or whatever while away.Most mobile games that are popular are just 5 minute fix types or ones that don’t require decent controls.
Of course, but epic 'AAA' titles aren't selling that well. It's Nintendo's light, family-friendly games that are selling. Plus Nintendo have the handheld market to themselves. Sony (or MS) releasing a handheld would be going up against NSW. They need a machine that people will choose over mobile gaming and over NSW. What's the market size for that device?I think Switch shows there’s appetite for fully fledged games on the move
A business decision like this can't be based on someone's gut feeling. It needs decent data., and I still think the memory card were the biggest issue against Vita (as well as the R2/3 being missing)...but of course Sony got some badly burnt fingers. I just know that PS4 this gen has killed it, and if they can get a portable version playing my PS4 library then I’m all in and I’m confident it’d be a popular device.
If the device doesn't improve software sales, it'll be even less profitable and make even less sense as a business decision. After investing R&D and manufacturing, you need to make back that money. Selling at a profit on hardware? Prices it too high. Sell it at cost? Without software sales, it's a lossy project. PlayStation doesn't need a portable to improve its market position in the home console space, so the PR would be pretty worthless.Another issue with Vita was the lack of cross purchasing on titles, I remember NFS coming out, it was great but you had to buy for specific format which (at £30+ a pop) was just too much. If Sony can get around that I think another barrier is removed.