Faf, would you say that according to the specs released so far, and even if the rasterizer functions are no more complex than that in PS2, would PSP allow for say 3 textures per object (base, enviro and specular for example) Does it's fillrate suggest that would be possible or no? I'd be completely satisfied if the hardware would allow for someting like that.As for pixel operations, we'll have to wait longer for info, although I really don't know where people get off expecting complicated combiners or even running full blown fragment programs.
Paul said:The 200 dollar doomsayers are in for a shock I'll tell you that much.
Sony will once again be taking a hit on each console sold as they have done with PS2, they will make the money back off the hardware later. This in order to establish a user base.
Paul said:This isn't a console.
You think PSP is going to cost 300 dollars each to produce? Sure it's cutting edge for a handheld, but that doesn't make it cutting edge.
What does all this tell us about the price of the PSP? Not a lot, sadly. It's likely that Sony will continue the "razors and razorblades" approach, for a start - so the full price of manufacturing the unit will never be passed on to the consumer
People have been doing 2-3 passes on stuff with hardware that had 5 times less fillrate and 10times slower triangle setup.Faf, would you say that according to the specs released so far, and even if the rasterizer functions are no more complex than that in PS2, would PSP allow for say 3 textures per object (base, enviro and specular for example) Does it's fillrate suggest that would be possible or no? I'd be completely satisfied if the hardware would allow for someting like that.
Fafalada said:People have been doing 2-3 passes on stuff with hardware that had 5 times less fillrate and 10times slower triangle setup.Faf, would you say that according to the specs released so far, and even if the rasterizer functions are no more complex than that in PS2, would PSP allow for say 3 textures per object (base, enviro and specular for example) Does it's fillrate suggest that would be possible or no? I'd be completely satisfied if the hardware would allow for someting like that.
I think people are taking this out of context though - If the rasterizer only supports approximate GS feature set (well TC alone is already going beyond that), you are still looking at a jump that Desktop PCs took 5+Years to make. (1995-2000).
Chap3 per pixel or not, I think that's a big step for portable platform.
Oh yeay, multitexturing...how does much kewl this PSP doeth it? IIRC, PS2 was pretty crude with it, 1 texture 1 pass ya? That chewed up alot of its available bandwidth wastefully...
My guess is PSP would be sold at $200 because of the optical drive and 4.5" screen
The hardware was meant to render multitexturing that way, and it does so very successfully. There are many complex looking 60FPS games on PS2 that use three or more textures on objects.PS2 was pretty crude with it, 1 texture 1 pass ya? That chewed up alot of its available bandwidth wastefully...
Media engine must be handling 1/0 stream. Wireless LAN could take up to 40% of CPU time and having its driver run on master CPU could hurt overall system performance, so SCEI put a second processor to deal exclusively with I/O drivers and TCP/IP stacks.Are they both working in paralel as two programmable units, or is one of those R4000's actually what's being referred to as 'media engine' and is non programmable (as stated in the presentation)
Vector FPUAlso, what is VFPU?
Original R4000 had no such unit, it is a Sony add-on.A separate vertex processor, or just a part of the first R4000?
PC-Engine said:DC = 98
PSP = 04
Almasy said:PC-Engine said:DC = 98
PSP = 04
But hey, you have to admit that these numbers are very impressive considering this is a handheld. Personally, I was expecting something a little better than PSOne, but this caught me completely off-guard.
PC-Engine said:Come fall 2004 there should be a PowerVR MBX Series 2 available for portable devices. That should be quite interesting.
Ty said:PC-Engine said:Come fall 2004 there should be a PowerVR MBX Series 2 available for portable devices. That should be quite interesting.
I may have missed this but is series _1_ available?