MfA, Chap etc:
If you expect pixel shaders, I would more or less say you're off your rockers. Handhelds aren't graphics driven, how else could Nintendo sell like a hundred million goddamn gameboy units, huh?!
LOOK, people... Just to have a console that does fast, efficient and good-looking 3D is going to be a trade-up bigger than we've EVER seen before in handhelds. To go spouting off about dot3 and register combiners means just one thing:
I... REALLY... DON'T... GET... IT.
If we get some dot3 or combiners, fine. Excellent. Just don't go crying how PSP is doomed and a failure before even coming out on the market if it lacks these things because the people that buy these things (as compared to nerdy internet forum geeks like us) don't CARE if the unit's got it or not and probably couldn't even spot a register combiner if you shoved it into their face! They just want fun games, geddit?!
Panajev:
R4k CPU in N64 had direct-mapped caches AFAIK (16k instructions, 8k data I believe), it lacked a proper FPU (did all instructions in the same pipe), it was single-issue, fully in-order. Pretty much a i486-class device really. Details for the processor inside the RCP are much more sketchy, I have no idea if it can do any floating point at all, what its cache sizes are etc.
I assume the PSP R4ks to be a bit more advanced than this. Quite frankly, it would not be that difficult to accomplish!
*G*