PSP NEWS!

Did anyone notice SONY intentionally hasn't revealed the screen size that will be used in the PSP?

If it's bigger than 5" then I suspect the second P in PSP won't really mean all that much

It won't fit in a pocket that's for sure

Actually the size of the screen is the first thing they released when it was announced at E3. Its 4.5".
 
Is there any info on how much ram this thing is supposed to have yet? Anyway, looks might impressive, but I have a hard time figuring how all this will have decent battery life (I had a hard time believing it ever since UMD was announced to be honest).
And price is a good question too.

main: 8 MB eDRAM @ 2.6 GB/s (128bit)
sub: 2 MB eDRAM @ 2.6 GB/s (128bit)
VRAM: 2 MB eDRAM 5.3 GB/s (256bit)

Still though, those fine prints said subject to change.

I expect only 2-4 hours of battery life, if everything are running, full speed, backlit, UMD spinning, etc. But with power saving, probably 6-8 hours.
 
Actually the size of the screen is the first thing they released when it was announced at E3. Its 4.5".

Thanks, I think that means it will be about the same size and format as the UX50 but with a control pad in place of the keypad. It will probably be a little thicker though to accommodate the UMD drive. This thing is sounding more expensive each day. :oops:
 
I doubt Sony will cut down/scale back their specs s they have never done that so far: they have upgraded the specs when they changed them ( added 50 MHz to the EE [it was presented in January 1999 at the IEEE conference as a 250 MHz processor] and prolly 25 MHz to the GS ).
 
PC-Engine said:
Actually the size of the screen is the first thing they released when it was announced at E3. Its 4.5".

Thanks, I think that means it will be about the same size and format as the UX50 but with a control pad in place of the keypad. It will probably be a little thicker though to accommodate the UMD drive. This thing is sounding more expensive each day. :oops:

I agree, if they used AOD it would have been so much better ;) *rimshot*

J/K ;)
 
The power is the exact reason they need to at least support dot3, and preferably some multistage combiners (ie. DX7 level pixelshading). The framebuffer doesnt have a whole lot of precision...
Well we won't know until they explain what "surface engine" refers to in the rasterizer.
Going by what has been announced, (particularly fillrate) I will make an (un)educated guess - something along the lines of GS with a more consistent design and fixing the obvious things that missed - a more complete blend unit, fixed up texture sampler, and hopefully a multistage loopback.
I'm not ruling out the possibility of more complex blends like DOT3 but I'm
not expecting them either.

Although... consider the platform in this case is making a jump from software rendering only(1995 desktops) to graphic subsystem faster and in many ways more featured then GPUs in 2000 desktops.
And people used to say jump to Voodoo1 was big??????
 
Panajev2001a said:
PC-Engine said:
Actually the size of the screen is the first thing they released when it was announced at E3. Its 4.5".

Thanks, I think that means it will be about the same size and format as the UX50 but with a control pad in place of the keypad. It will probably be a little thicker though to accommodate the UMD drive. This thing is sounding more expensive each day. :oops:

I agree, if they used AOD it would have been so much better ;) *rimshot*

J/K ;)

A mini AOD disc would be quite nice actually ;)
 
So many pages, sorry, I didn't bothered to read the previous ones.

I hope the PSP will have a super crisp and bright screen like one used on the latest sub-notebook PCG-TR1 (I have almost paid for it). But battery life will be a problem with a bright screen.

Ports of Silent Hill 1/2/3 will be great, if it support widescreen gaming mode, more power to it.
 
I hope the PSP will have a super crisp and bright screen like one used on the latest sub-notebook PCG-TR1 (I have almost paid for it). But battery life will be a problem with a bright screen.

I think the crispness depends on the resolution and we already know the resolution for the PSP display. Also we don't even know if the display will be transflective or not or even OLED.
 
PC-Engine said:
I hope the PSP will have a super crisp and bright screen like one used on the latest sub-notebook PCG-TR1 (I have almost paid for it). But battery life will be a problem with a bright screen.

I think the crispness depends on the resolution and we already know the resolution for the PSP display.

Resolution is a factor, but resolution alone doesn't make a good screen. Not all screen are created the same, some are more outstanding like the one in TR1 (and yes, it is also a very high res screen 1280x768 10.6" widescreen LCD).
 
maskrider said:
PC-Engine said:
I hope the PSP will have a super crisp and bright screen like one used on the latest sub-notebook PCG-TR1 (I have almost paid for it). But battery life will be a problem with a bright screen.

I think the crispness depends on the resolution and we already know the resolution for the PSP display.

Resolution is a factor, but resolution alone doesn't make a good screen. Not all screen are created the same, some are more outstanding like the one in TR1 (and yes, it is also a very high res screen 1280x768 10.6" widescreen LCD).

I was talking about crispness which is dependent on resolution. Of course a good screen has good contrast, brightness, color, fast response times etc.
 
MfA, Chap etc:

If you expect pixel shaders, I would more or less say you're off your rockers. Handhelds aren't graphics driven, how else could Nintendo sell like a hundred million goddamn gameboy units, huh?!

LOOK, people... Just to have a console that does fast, efficient and good-looking 3D is going to be a trade-up bigger than we've EVER seen before in handhelds. To go spouting off about dot3 and register combiners means just one thing: I... REALLY... DON'T... GET... IT.

If we get some dot3 or combiners, fine. Excellent. Just don't go crying how PSP is doomed and a failure before even coming out on the market if it lacks these things because the people that buy these things (as compared to nerdy internet forum geeks like us) don't CARE if the unit's got it or not and probably couldn't even spot a register combiner if you shoved it into their face! They just want fun games, geddit?!


Panajev:
R4k CPU in N64 had direct-mapped caches AFAIK (16k instructions, 8k data I believe), it lacked a proper FPU (did all instructions in the same pipe), it was single-issue, fully in-order. Pretty much a i486-class device really. Details for the processor inside the RCP are much more sketchy, I have no idea if it can do any floating point at all, what its cache sizes are etc.

I assume the PSP R4ks to be a bit more advanced than this. Quite frankly, it would not be that difficult to accomplish! :)


*G*
 
http://search.atomz.com/search/?sp-q=mbx&sp-a=sp010a7b02

Heard of the above ARM + PVR MBX portable chip? TBR/Free FSAA/Low Power Consumption/32bpp/Supports up to DX8 feature sets.

I mean, since you are having some cool MIP VUs power and fast edram, might as well end it off with a great feature set. I guess its KK choice of fast polygons etc.

Yeay, PSP specs(on paper) is still quite impressive, past the PSX 32bit level, more alone DC level. Though, unless we know more about GBA2 or Xboy(! :LOL: !), it is hard to make a judgement on how far cool PSP specs could have been.
 
Yeay, PSP specs(on paper) is still quite impressive, past the PSX 32bit level, more alone DC level. Though, unless we know more about GBA2 or Xboy(! !), it is hard to make a judgement on how far cool PSP specs could have been.

pretty much but (on paper at least) it's a quite a bit further on than the Dreamcast (sans memory).
 
PolyBump1.jpg

PolyBump2.jpg

PolyBump3.jpg


polybump/dot3/pplighting/whatever-u-call-it from PVR MBX. GBA2?

Good thing about PSP(DC~PS2 level) is Sony dropped the whole 2 gen behind crap that was the GBA(subpar SNES tech level). Hows PSP 2D performance me wonder? :oops:
 
Good thing about PSP(DC~PS2 level) is Sony dropped the whole 2 gen behind crap that was the GBA(subpar SNES tech level). Hows PSP 2D performance me wonder?

2D performence is a given methinks. looking at these screens makes me wonder is hQ DOT3 is overkill or not.
 
cthellis42 said:
Cyborg said:
Rechargable batteries doesnt solve the battery comsumption problem, it just avoids you to empty your pocket to feed the monster. Even if gamegear would of had a rechargable battery, if its empty every 4 to 6 hours, its a worthless piece of junk for gaming.

If you're playing for 4-6 hours in a stretch in the same place then I have one word for you: adaptor! Realistically, all a portable should need to do in a stretch is play the longest thing they're promising (i.e. a movie taking up a full UMD) or supply a plane-ride's worth of gaming. Might it go out on a LONG car haul? Perhaps, but then there are two words: car adaptor.


and i have one word for u.... TRAIN!! and another... PLANE!!! (oh hold on u're not supposed to use electronic equipment on a plane, but i do.. usually....)
 
PSP Graphics Core 1:
- 3D Curved Surface + 3D Polygon
- Compressed Texture
- Hardware Clipping, Morphing, Bone(eight)
- Hardware Tessellator
- Bezier, B-Spline(NURBS)
- ex 4×4?16×16?64×64 sub-division
~ reduce program /data
~ reduce memory footprint & bus traffic

PSP Graphics Core 2:
- Rendering Engine + Surface Engine
- 256bit Bus, 1-166 MHz @1.2V
- VRAM :2MB (eDRAM)
- Bus Bandwidth: 5.3GB/sec
- Pixel Fill Rate :664 M pixels/sec
- max. 33 M Polygon/Sec (T&L)
- 24bit Full Color: RGBA

Looking at that, there Core (1) & Core (2), That's just a Power Point slide presentation number isn't ? Its not 2 seperate cores.

So Rendering Engine refer to the rasterizer bit, and Surface engine refer to the Tesselation bit ?

*Bone (eight), is that mean bone influence ?

From that spec, it doesn't look like its going to have vertex or fragment shader. So those stuff have to be done on the FPU ? Not very clear :(
 
the XBOY ? :LOL: oh my God, i hope if MS releases a handheld, they really should choose another name .. muha xboy
XTEEN, XXXtool, handy-X, PXP :)
 
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