€15 is excellent value. That's as much as Castle Crashers which is a shorter, simpler title, while Under Seige has the full level editor. Given a decent community interface to find and play levels, it could offer a lot of replayability.
Besides which I've just tried to play this again and have to give up on it. Sadly I regard it as unplayable because the squads act independently and stupidly. They won't keep position, move into positions where they are useless, and trying to organise that in battle is unworkable. I take casualties when I shouldn't. An RTS should be won or lost on the palyer's strategies, and not on whether the AI decides whether or not to run through enemy lines after an enemy miles away instead of shooting the guys hitting them!
Just read it, saw nothing about moving tips. TBH I'm surprised at the positive opinions without anyone mentioning the fact that squaddies wander off on their own accord!...but I'm fairly certain there's a different command when placing them for telling them to stay put and for going someplace free at will to attack someone. Have you read the Gaf thread on this game?
Dual-shock does work pretty well. Perhaps the only change I can think of is using one of the shoulder buttons as a shift key to enable some more complex control like setting units aggressiveness.I'll also play a bit of dualshock versus move and let you know, though I suspect that iWaggle3D might already have done such a comparison.
They ran out of memory for 720p but not 1080p? Are they using MSAA in 720p?
Just read it, saw nothing about moving tips. TBH I'm surprised at the positive opinions without anyone mentioning the fact that squaddies wander off on their own accord!
Dual-shock does work pretty well. Perhaps the only change I can think of is using one of the shoulder buttons as a shift key to enable some more complex control like setting units aggressiveness.
You know level 3, and there's a bunch of baddies in the valley at the bottom (if you head left from the start). If I place my archers up there, they'll start shooting down into the valley, as they should. But then they always walk off down the hill to engage the enemy when they've wandered off screen. If you only have them attacking directly, behind the soldiers, they'll stay stand and you can use the soldier's Aggro skill to keep mobs off the archers, but the moment the archers target on their own, they'll track and wander.I've played a fair bit more now, but so far only once did one single archer walk towards an enemy on his own.