I think they will stick to bumping up to 1080p if it wasn't and hitting a butter smooth 60fps and improving AA if there was still overhead.
So far we're seeing PS4s running ~40FPS for heavier games so hitting 60fps shouldn't be too much of a problem with a 100%+ increase in graphics power.
I can't see that being worth it for the platform. Hgiher res at 1080p is going to add a little supersampling, but that's it. Considering some people struggle to notice the difference between 900p and 1080p, is higher-than-native res going to be noticed by anyone? It'd be better to add improved AA at 1080p, but the real difference would be framerate I think. That or massively improved lighting and shaders. If the quality difference is barely the difference between PS4 and XB1, there's little point to a more expensive machine. In that case, I'd argue that the only reason for the Neo is it's cheaper/same price to make and it'lEssentially what we see now between PS4 and Xbox One. Same graphics details but different res...
That's enough though isn't it? It doesn't matter if the difference is perceptible or not. People coo over 4k screens even when they're running 1080p video, with some horrible motion smoothing algorithm.I can't see that being worth it for the platform. Hgiher res at 1080p is going to add a little supersampling, but that's it. Considering some people struggle to notice the difference between 900p and 1080p, is higher-than-native res going to be noticed by anyone? It'd be better to add improved AA at 1080p, but the real difference would be framerate I think. That or massively improved lighting and shaders. If the quality difference is barely the difference between PS4 and XB1, there's little point to a more expensive machine. In that case, I'd argue that the only reason for the Neo is it's cheaper/same price to make and it'l
I say it comes out at $499 minimum but WITH an Move controllers or some other "value add"
True, but I doubt that's a large market for a console.That's enough though isn't it? It doesn't matter if the difference is perceptible or not. People coo over 4k screens even when they're running 1080p video, with some horrible motion smoothing algorithm.
You could argue that the PS4k is for the type of consumers who by an S model iPhone despite having the non-S version already.
Some people are just looking for the next hole to fling their disposable income in to. Sony will have some of that please!
I think $500 would be a large price to put on an "iterative" console...also force-bundling move controllers with console would be a worse move than force-bundling the Kinect with the Xbox One was..
I could possibly see $425-$450 range...
True, but I doubt that's a large market for a console.
I think they will stick to bumping up to 1080p if it wasn't and hitting a butter smooth 60fps and improving AA if there was still overhead.
So far we're seeing PS4s running ~40FPS for heavier games so hitting 60fps shouldn't be too much of a problem with a 100%+ increase in graphics power.
The only way that would be possible is when the game is developed for an uncertain spec so it makes use of any extra powah lying around. And that changes the whole console development mantra, and I don't want that to change..only thing which I don't like about PS4K is necessity of patch to get PS4 games run better (at 60fps) on PS4K, it should be without developer intervention
They aren't pushing for higher framerates. They are requiring framerates that at least match. There's a difference.I don't know how Sony can possibly say "no gameplay enhancements" while pushing for higher framerates. Surely 60fps instead of 30 is a humongous gameplay enhancement that changes the game quite a lot.
allowed:
8 players MP -> 64 players MP
50m draw distance -> 100m draw distance.
True but with 2.3x of power under the hood, if you're keeping it 30fps what exactly would you do with it? 4k is gonna be too much, so basically drastically increasing AA, AF, shadow res, particle res, texture res, better LOD and maybe some fancy gpu fluid sim? Are we sure that's enough improvements to feed the kaio ken x 10?They aren't pushing for higher framerates. They are requiring framerates that at least match. There's a difference.
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