Just based on your article on Anandtech, isn't that the same issue with GM104 cards as well (unless I read it wrong)? Making only GM100 the only one so far that we know of 2:1 for FP16?On GCN 3 & 4 the only FP16 support in the shader cores is for storing FP16 data as FP16, rather than having to promote it to FP32 (i.e. it halves register pressure). GCN 3/4 don't have any fast FP16 math modes; FP16 operations are processed at the same speed as FP32 math.
On GCN 3 & 4 the only FP16 support in the shader cores is for storing FP16 data as FP16, rather than having to promote it to FP32 (i.e. it halves register pressure). GCN 3/4 don't have any fast FP16 math modes; FP16 operations are processed at the same speed as FP32 math.
As we understand it, with the new enhancements, it's possible to complete two 16-bit floating point operations in the time taken to complete one on the base PS4 hardware.
If it's a Vega feature, maybe they must wait for AMD to announce Vega officially before they can talk about it.That's true for GCN3/4, but eurogamer's article clearly claims the Pro's GPU is capable of doing FP16 operations at twice the speed:
If true, what I wonder is why Sony didn't bother to claim 8.2 TFLOPs FP16, or why Cerny didn't mention it during the presentation. It would seem to me like such an important feature to brag about.
Of course, with the feature being apparently so distant from Liverpool, one has to wonder how much it will be used. I gather there's a large difference in development effort between rendering at a higher resolution + applying checkerboard upscale and choosing + modifying the shaders that can be done using FP16.
I'd like to see a direct quote from the developer on there. It's possible for misunderstandings too.
If so, what could have being lost in translation? "2 something instead of one on PS4". Seems pretty straightforward.it's possible to complete two 16-bit floating point operations in the time taken to complete one on the base PS4 hardware.
Packing two FP16 vs double rate.How can one misunderstand something and write this instead?
If so, what could have being lost in translation? "2 something instead of one on PS4". Seems pretty straightforward.
"as we understand it" means he's not quoting the dev directly, and might be using their own interpretation and speculation (or this would be the first dev to spill this, while all other devs so far respected the NDA until Cerny talks about it). There's been a huge amount of speculation recently about doubled FP16. A lot of people (including myself ) completely misunderstood the supposed FP16 support from polaris.How can one misunderstand something and write this instead?
If so, what could have being lost in translation? "2 something instead of one on PS4". Seems pretty straightforward.
"as we understand it" is not a 100% convincing comment.
It's possible for misunderstandings too.
Could you share exactly when and if/where that can be viewed?The cerny seminar should be this week...
I have no idea! I said this based on Guerilla devs interview two weeks ago: "Mark Cerny has a fantastic seminar planned in a couple of weeks". It's been exactly a couple of weeks (2), so it must be this week.Could you share exactly when and if/where that can be viewed?