PS3 resolution report at E3

They might try to push it but they will not force it...i expect new GT to have special 1080p mode but not much else...just too much performance hit to reach that lv i think.
 
yeah the performance hit has got to be huge we're talking 2x the number of pixels of 1080i, and 1080i is already pretty big. I imagine most games be 720p/1080i even until the end of the lifecycle of the ps3.
 
A) The majority of people don't have a HDTV.

B) Of those that do, only a few can really resolve 1080p.

C) Of those with such TV's, only a few will really notice the difference over 720p during gameplay.

So basically if you sacrifice effects to get 2.25x the net pixel rate necessary for 1080p, you'll only be serving a fraction of a fraction of a fraction of the target audience. Just not worth it, especially for console gamers that have been content with 480i for such a long time.
 
Considering that they had the GT HD demo running at 60fps with only 2-3 second load times for whole levels, I'd say it's both possible and feasible to do it in an efficient manner. That was the whole point of the demonstration, to prove to the nay-sayers that such a feat is not beyond the reach of the PS3 Devs.
 
Chandler said:
yeah the performance hit has got to be huge we're talking 2x the number of pixels of 1080i, and 1080i is already pretty big. I imagine most games be 720p/1080i even until the end of the lifecycle of the ps3.
1080i and 1080p take the same work to render, 1080i just divdes that into interlaced fields.
Mintmaster said:
A) The majority of people don't have a HDTV.

B) Of those that do, only a few can really resolve 1080p.

C) Of those with such TV's, only a few will really notice the difference over 720p during gameplay.
Not so, rendering at 1080p makes a striking difference over 720p, even on my lowly 480p display.
 
Hasn't it already become widely known that most PS3 games are targeting 720p? This is a totally reasonable compromise as others have pointed out. It doesn't make sense to waste system resources on a higher resolution that most people won't notice. That's not to mention the disappointing lack of HDMI on the cheaper PS3 model, meaning it will be incapable of 1080p output anyway.

[Moderated]
 
Shark Sandwich said:
Hasn't it already become widely known that most PS3 games are targeting 720p? This is a totally reasonable compromise as others have pointed out. It doesn't make sense to waste system resources on a higher resolution that most people won't notice. That's not to mention the disappointing lack of HDMI on the cheaper PS3 model, meaning it will be incapable of 1080p output anyway.
I think you misunderstand the situation. Component is capable of 1080p output.
 
n00body said:
Considering that they had the GT HD demo running at 60fps with only 2-3 second load times for whole levels, I'd say it's both possible and feasible to do it in an efficient manner. That was the whole point of the demonstration, to prove to the nay-sayers that such a feat is not beyond the reach of the PS3 Devs.
One would certainly hope it's possible with a PS2 game :rolleyes: It doesn't prove all that much, except that they can render a PS2 game in 1080p/60 on hardware that's magnitudes more powerful than the PS2. Don't expect many developers to pull off next-generation visuals with all the bells and whistles at 1080p. I think that's a category reserved for the less flashy games/games far into the life of the system/a few super-talented developers (with a bottomless pit of cash to spend on development).
 
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What type of 1080p do Sony actually mean? There are many standards that are used regualy today, 23.97p, 24p, 25p, 29.98p, 30p, but not 60p There's talk of a 60p standard in the future, as well as higher frame rates, but I'm not aware of anyone working with it yet. Does anybody have a link to Sony saying some games may run at 1080p60?
 
I'd rather know what levels of anti-aliasing the games are using, perticuarly at standard resolutions, which the majority of customers will be using in the near future. Also anisotropic filtering.

Personally I'd take 720P with 4xaa than 1080P with no AA. But thats just me.

If I recall correctly a lot of those 720P apps were withouth either of these.
 
MrSpiggott said:
What type of 1080p do Sony actually mean? There are many standards that are used regualy today, 23.97p, 24p, 25p, 29.98p, 30p, but not 60p There's talk of a 60p standard in the future, as well as higher frame rates, but I'm not aware of anyone working with it yet. Does anybody have a link to Sony saying some games may run at 1080p60?

From reading AVSForums and AVForums it would seem both 1080p50 and 1080p60 are part of the HDMI spec and have been for years. They are just optional and thus have been ignorred by most manufactuers due to cost.

If you look at the specs for a number of high end scallers and projectors they list support for 1080p50 and 1080p60 over HDMI.
 
sir doris said:
From reading AVSForums and AVForums it would seem both 1080p50 and 1080p60 are part of the HDMI spec and have been for years. They are just optional and thus have been ignorred by most manufactuers due to cost.

If you look at the specs for a number of high end scallers and projectors they list support for 1080p50 and 1080p60 over HDMI.

Oh I've no doubt they're in the spec',and they'll be joined by a few others in time(it's getting material to watch that's been recorded at that frame rate that's the problem). My question was really the ambiguity of 1080p. Are people jumping to conclusions that 1080p means 60fps for playstation3 games? I can't find any links where Sony have stated 1080p means 60fps.
 
kyleb said:
1080i and 1080p take the same work to render, 1080i just divdes that into interlaced fields.
Well, that depends on the relative framerates. 1080i60 and 1080p30 are essentially the same workload, but then using 1080p30 to try and say you can render at 1080p is just marketing fluff isn't it. 1080p60 would be needed to provide a significant improvement over 1080i60, and that is certainly twice the workload.
 
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