PS3 music peripherals to be title agnostic (i.e., open !)

I have a question. Which controller is going to be better to invest in. G uitar hero world tour or Rockband. Purely on the guitar .

I plan on buyin for the 360 but i'm sure the instruments will be the same on both systems (perhaps simple comsetic changes) I already have the full rockband set and two guitar hero 2 controllers. However all 3 are wired and I want to move away from that . The only thing i want to keep wired is the rockband drum set.

What are your thoughts on this guys?

Just wait until GH:WT is out and there's real feedback on the new equipment. The new RB2 guitar still doesn't have a click strum like the Les Paul so if that is a deal breaker for you, then GH guitar it is.
 
I guess that is a USB device then. Don't see what was so hard about it though, unless they meant hitting a low cost? USB MIDI convertors are pretty commonplace, but not particularly cheap on the whole, though I don't doubt the music companies have a healthy markup.
I doubt there will be a dedicated USB MIDI jack, instead the quote reads like they put it on one of the peripherals, which may explain 360 situation.
And it still doesn't explain XB360's issues. If they can receive MIDI data tagged as Channel 10, why data with the channel value set to any other number? It's not like Channel 10 has a different format, or even that drums have to be on Channel 10 - they only are by convention.
I thought it was a simple interface issue (as Patsu speculates). We know 360 music controllers use the regular wireless controller interface, possible with some data limitations.
 
But MIDI note data is packaged up in a list of individual instructions of the format (Note number, Channel, Velocity, other parameters). I forget the specific format. We Know XB360 can read (Note 40, Channel 10, Vel = 120) so why can't it receive (Note 40, Channel 1, Vel = 120)? That's the only difference between info for the guitar and the drums - one number in the instruction package.
 
Yes, but how can a a probelm exist at a lower level that allows data through with channel = 10 and not channel = 1?! I could understand if different channels were broadcast on different frequencies or something crazy, but what they're saying here is equivalent to 'XB360 can only display the green component of .png images'!
 
Best way is to convince Mr. Bender to interview the GH guys. It's been a while since he wrote the Acton interviews. I'd like to know too. ^_^

The drum kit mister slim mentioned may have some proprietary interfaces (and licenses ?) to hook up with the 360. All these are just wild guesses though.
 
I still think it's a matter of Microsoft's driver policy slowing things down. They probably had MIDI input just for drums initially (remember the support for external higher end drumkits that was announced a while ago), but then as they manage their own driver for the PS3 they fooled around with it until they had all the other instruments in there as well. Microsoft being very strict with the drivers and always I think taking ownership of them, for wireless even more so, it will take significantly longer to be able to roll out this feature on the 360. The only other option I can think of is something to do with the HDD or BluRay or other, but that just doesn't seem very likely because this kind of note data just doesn't take up a lot of space, and I don't assume they had to put in extra samples to play back for these instruments or anything.
 
The driver theory might hold up, factoring in some poor communication from the interviewee. If they tried drums first and they saturate the rate they can get data from input device, then they'd stop at drums, with the 'channel 10' remark just being a misunderstnading or loose unassociated comment or something.

The MIDI data takes up kb in RAM, so storage can't be an issue. The sample data is already in there for playing the instruments, and even if they were streaming samples say, they could get the instruments to work at a lower quality at least. So I guess the (USB?) IO is the issue.
 
It's been a year and I have been patient. ;-)

I will be buying a MIDI keyboard (digital piano) for my kid this coming Saturday. Is the following article still valid ?

According to Shacknews, World Tour will be gaining a MIDI sequencer, which encompasses rhythm guitar, lead guitar, bass, keyboard and drum tracks on the PS3...

"We have full, basically, computer editing control, at least on the PS3, through the music studio," Neversoft's Brian Bright stated in a Shacknews interview. "If you're a musician or you do any sequencing, it really just makes the pathway to getting your songs in the game that much easier--once you get it down. We just really want to give people enough tools to be able to make good music."

Source: http://www.ps3fanboy.com/2008/09/17/ps3-version-of-guitar-hero-to-get-midi-sequencer/

What can I do exactly with the above feature ? What's with the USB vs MIDI jack talk above ?

Has there been any progress since Sony announced the music peripheral compatibility effort ?
 
Yes, most game peripherals work cross platform. As for the MIDI support for keyboards, I tried it, but there isn't too much in it yet. I could record the built in drum-rhythms as drum patters in the editor in Guitar Hero, but not melodies as far as I could tell. They do seem to be planning an upgrade for this feature in GH5 though, so who knows what's coming next.
 
Some instruments have both. Unfortunately MIDI instruments last a really long time, so it's hard to make a clean break. It would take years before a significant amount of people have USB support on their devices to allow for something as radical as not supporting it anymore. My Roland XV-5050 sound module has a USB[MIDI] port (funny label eh?) but my keyboard and my Roland MT-32 don't. The MT-32 is ancient of course, my Roland E-16 keyboard slightly less ancient (but not by that much) but they still both work fine, which illustrates my point.
 
Just add both outputs onto new gear. And by new gear I mean some 10 year old gear when USB was commonplace. It's no different to introducing any other connector. We haven't sat around with VGA forever, instead having dual output GPUs and dual input monitors to enable a transition to DVi and HDMI.

I read on Wiki that an 'HD MIDI' is in development. So we'll get there in the end. they've just been damned slow about it!
 
Yes, so in theory that would work with my setup. Except the newest bit, the one that actually has USB/MIDI support, won't work. Why? Because there are no Vista drivers. But if Microsoft had done their homework, there would have been general USB/MIDI support. But instead, there's not even a MIDI mapper on Vista anymore (or I must have missed it).

In fact a generic USB to MIDI device with driver is the one way I would currently be able to fully use it again. Isn't that ironic?
 
Yes, most game peripherals work cross platform. As for the MIDI support for keyboards, I tried it, but there isn't too much in it yet. I could record the built in drum-rhythms as drum patters in the editor in Guitar Hero, but not melodies as far as I could tell. They do seem to be planning an upgrade for this feature in GH5 though, so who knows what's coming next.

According to http://www.shacknews.com/onearticle.x/54762, GH4 has an October patch that fixed this:

The MIDI sequencer functionality encompasses rhythm guitar, lead guitar, bass, keyboards and drum tracks on the PlayStation 3...

The feature will arrive as part of a week-one patch for the game, which hits October 26 with 86 on-disc songs.

No one tested it ? :)
 
Yes, and again, I didn't get it to work with anything other than the drums, but it could be a limitation of my keyboard - I can't select which port I want to output.
 
Ok... I just want to be sure I understood you correctly the first time. I'll check it out. Thanks for helping. ^_^
 
I emailed Guitar Hero World Tour support to ask about MIDI support for keyboard but no answer yet. Was their MIDI plan aborted (perhaps they want to focus on selling their instruments) ? They said they were going to put up a MIDI FAQ but it's not there (What the hell...).

Also did some quick google on MIDI and games:
* 2007: http://www.gamepro.com/article/news...audio-will-rely-on-midi-says-sony-correction/
* Early 2008: http://www.gamasutra.com/php-bin/news_index.php?story=17442
* Late 2008: http://www.gamasutra.com/php-bin/news_index.php?story=20294

The last link mentioned a few audio tools for developers. Have they been released and are they in use now ?

EDIT: Is there a good game audio forum ?
 
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