I understand that the game's aiming system has evolved somewhat since launch, and at one point aim-assist was available? Does anyone know the history of this? Right now it seems pretty damn sweet.
When KZ2 first launched, many people complained alot about the control scheme which was originially set up.
The technical reason is that KZ2 original setup, uses accelerated aiming that scales in a non constant matter. Basically meaning that the speed of turning\aiming, when moving the right stick, would not move at a constant speed, or at a constant rate of acceleration, but rather, would just accelerate more and more based on how far away you are from the centre.
Acceleration not being constant, means that unless you played KZ2 alot, you had no chance of ever getting good aim. This is because with the old setup, you needed to learn how fast the aim would accelerate at any given position of your right stick. Which ofcourse takes quite a while to master.
All other good\popular FPS console games uses constant acceleration or constant speed (no acc). KZ2's aiming setup being completely different, made switching between KZ2 and 99% of all other FPS games a real pain in the ass, because after a week of KZ2 playing, your aim in say, CoD, will be absolutely rubbish until you manage to adjust.
Because of these complaints, GG created a patch, that allowed a new aiming setup for the multiplayer version of the game, "high precision" mode. Which is more or less equal to the traditional fps aiming setups for consoles this generation, basically, constant acceleration, or no acceleration at all.
Further, there was considerable Aim assist, in the original release version, which basically worked like aiming for you in situations where you would "lock in" to your target (basically, be in range and pointing roughly at somebody would make the aim assist aim at the enemy.) This aim assist was quite strong in the original version (perhaps because their original aim was so hard to master), and seems to have decreased with patches, as auto aim in some situations basically dictated that whoever shot first won.
What i think is the most interesting, is that the inclusion of high precision aim, completely changed KZ2 gameplay. Prior to the aim patch, everybody's aim sucked ass, so people would move more in teams, and battles would be more tactical. People would stop, crouch take aim and shot. When high precision got included, gameplay completely changed as suddenly you could play "run and gun" tactic, as peoples aim where much better. Personally, this ruined the game for me, as i liked the unique feel KZ2 mp originally had, and since im not a big sci-fi fan, with the gameplay changing more and more into the normal frag fests im used to from other games, i prefer playing something with current age weapons and technology.
I liked the slow feel the original KZ2 had, but much of that feel went away with the high precision mode and the game turned from a slow tactical battleplace into any other frag fest.
They tweaked the control scheme to make it faster (High Precision mode).
High precision mode is not faster, just differences in how the aim speed accelerates. Max sens is still the same, atleast from my memory..