[PS3] Killzone 2

I think one of the devs mentioned that they dumbed down the AI because at one point, it was too smart in killing enemies, making the game too simple. Probably overdid it.

This is just tweaking variables, add more\less damage from NPC characters when fighting eachother.

Its not like they gave the NPC's a completely new AI scheme to make them dumber.
 
I simply love this game. I haven't played online in a game after so much time from the release. I found COD too 'arcade' for my tastes :LOL:
 
This is just tweaking variables, add more\less damage from NPC characters when fighting eachother.

Its not like they gave the NPC's a completely new AI scheme to make them dumber.

Yes, tweaking variables can dumb down an AI (e.g., path finding variables, aiming, firing rate).
I guess tweaking damage is another way to go, but I remember they said they changed the AI (not the damage, or may be both ?). Have to look for the interview link though.

From the user's perspective, Rico would be more useful.


That's right. :mrgreen:

I couldn't resist anymore , so yes we're gonna play this awesome game together , again! :runaway:

Ha, so I will see both of you more often in the chatroom again.
 
From the user's perspective, Rico would be more useful.
If it was just a matter of tweaking variables, they should have untweaked them for the final fight to cure Rico of his moronism. Either they dumbed down the AI algorithm, or their designers missed a trick.
 
If it was just a matter of tweaking variables, they should have untweaked them for the final fight to cure Rico of his moronism. Either they dumbed down the AI algorithm, or their designers missed a trick.

They may need more playtesting. The Inner Palace fight at normal level was not so bad for me (I cleared the waves after 8-10 tries I think, not certain anymore). The trick was to fight at the right place and knife them where possible. Killed the final boss in 1 attempt also.

In general, I didn't have much problem with Rico although I prefer Garza.

I think Rico is more problematic at higher difficulty. If this is the problem, I think it may be hard for them to change the AI only for the higher difficulty.

May be they did change the AI before release, but we won't be able to know now.
 
They may need more playtesting. The Inner Palace fight at normal level was not so bad for me...
I wasn't thinking difficulty. I was thinking him standing in the middle of the room getting shot and doing nothing about it, or watching the crazy General guy chasing after and telling me to look out but not actually shooting the General. His behaviour was unrealstic regardless of whether he helps clear the level or not (and generally he didn't because it didn't occur to him to shoot the enemy at any point...) which shows whatever AI they were using was plain broken in that scenario.
 
I wasn't thinking difficulty. I was thinking him standing in the middle of the room getting shot and doing nothing about it,

Yeah, I think the 2 most common complains are:
* Rico doesn't take cover
* He blocks your path, causing you to die

I am not the authority to say whether it's parameter based or they have to change the algo. It's also possible that if Rico could kill enemies faster, the above issues may not matter. :devilish: May be that was what they changed. I didn't hit the second problem at all (Only blocked by Garza once).

or watching the crazy General guy chasing after and telling me to look out but not actually shooting the General. His behaviour was unrealstic regardless of whether he helps clear the level or not (and generally he didn't because it didn't occur to him to shoot the enemy at any point...) which shows whatever AI they were using was plain broken in that scenario.

I think Rico may be scripted to not do anything there (since the boss can teleport and he may end up shooting you). It's anecdotal since I killed the boss in one try. :p
 
The sidekicks are absolutely useless and annoying. Especially the whining when they get dropped. I kind of wish they would have stayed dead. I shot them many times, thinking it would make me feel better, but the whining was too much to bear.
 
Indeed! Rico got a bullet to head on the stairs up to Vizari. Too bad he's bullet-proof. One of the greatest flaws in KZ2 for me, who's not into the whole steriod-induced super-space-marine thing, is the characters and attitudes were plain annoying. I shouldn't really have bought the game, but I hoped multiplayer would have been good.
 
I love it when the sidekicks yell something stupid like, "I'm gonna kick your ass!" and then run out into the open, die immediately and start whining. Oh man, I was so overwrought with joy when that one nameless sidekick died and I was supposed to be sad. Rico seemed pretty mad, but I didn't even know who he was. I'm glad he died. It felt like a minor victory.
 
Which makes the whole story concept a farce. I feel this is true of most games chasing a story, that they tend to just implement a joke and the players don't care; quite the opposite at times. I just wana shoot stuff, or kill orcs/goblins/skeletons. The whole 'you're on a noble quest' thing I tend to find jarring because it's told at a level so beneath literature that it's embarassing. U2 pulled it off well, although even then I couldn't really take to the story 100% because of the crazy physical antics breaking any illusion.

Gosh, it's hard to think of any games where I've actually valued the story. Save adventure games. Lucas Arts FTW!
 
I never relied on Rico (not surprising given the Internet complains). Usually I charge ahead and save him at the end of the battles. When I'm in trouble, I'll look for cover, use a heavy weapon, or use the knife ! It's kinda hard to stab a Helghast and then run all the way back to save Rico and then sneak/charge back to the front again. So I didn't suffer from Rico-ism.

I like Garza though.



I liked Elena and Sully in U1 most since they were really great in drawing fire away, and taking care of themselves.
 
Which makes the whole story concept a farce. I feel this is true of most games chasing a story, that they tend to just implement a joke and the players don't care; quite the opposite at times. I just wana shoot stuff, or kill orcs/goblins/skeletons. The whole 'you're on a noble quest' thing I tend to find jarring because it's told at a level so beneath literature that it's embarassing. U2 pulled it off well, although even then I couldn't really take to the story 100% because of the crazy physical antics breaking any illusion.

Gosh, it's hard to think of any games where I've actually valued the story. Save adventure games. Lucas Arts FTW!

You've got my agreement on that one. Uncharted 2 and Mass Effect were some of the better ones this gen. I also liked Fable 2, but it doesn't take itself so seriously and is pretty silly.
 
Ugh. I finally beat it. I have ZERO desire to play it on elite. Basically, this is what I did:

-Learned the pattern. Fortunately, the game does not seem to arbitrarily choose which side certain enemies run up, so I knew when they were coming and could kill them. When the shock troopers with the sub-machine guns came in, I was waiting with the grenade launcher.

-Suppressing fire. Instead of trying shoot the rocket guys with the sniper rifle, I hung out near one stairway and popped out to take a few potshots with the Hig assault rifle. They'd be constantly running around to avoid my fire, so they rarely got a rocket off, at which point I would jump off the balcony and sprint to the other side. Rinse and repeat for some absurd length of time, and eventually the Intruder crashed through the window (which triggers a save point).

-Ugh, Radec was awful. On hard, he teleports constantly and spams grenades like a n00b with unlimited ammo. It's the cheapest of cheap boss fights. My winning tactic: Hide in an upstairs corner with a flame thrower, set him on fire (which throws off his game completely...and makes him easy to spot) and start nailing him with the grenade launcher. Every few rounds or so, give him another burst of fire to keep him from going out, which stops him from 'nade-spamming.
 
I never relied on Rico (not surprising given the Internet complains). Usually I charge ahead and save him at the end of the battles. When I'm in trouble, I'll look for cover, use a heavy weapon, or use the knife ! It's kinda hard to stab a Helghast and then run all the way back to save Rico and then sneak/charge back to the front again. So I didn't suffer from Rico-ism.

I like Garza though.

If Rico is one of the sidekicks, I don't think anyone has ever relied on them. The sidekicks are unbearably shitty. If you rely on them, I'm not really sure what you could be doing other than cowering in a corner hoping the game will beat itself. The sidekicks just suck, get in the way, and never shut up, even when you're hoping they're dead. I tried to pretend they weren't there.

Which one is Rico? Who is Garza?
 
Who's the guy that died, which made me not sad? Rico's all like, "Noooo!" and everything, but I didn't know who he was or at what point in the game he showed up.
 
That would be Garza. I liked him because at least he's humble and didn't die on me easily. Rico probably got the tougher enemies.

Garza was useful for telling me when the lightning gun has opened up while I was fending off the Helghast troopers. I think he died the most there (2-3 times).


EDIT:

-Ugh, Radec was awful. On hard, he teleports constantly and spams grenades like a n00b with unlimited ammo. It's the cheapest of cheap boss fights. My winning tactic: Hide in an upstairs corner with a flame thrower, set him on fire (which throws off his game completely...and makes him easy to spot) and start nailing him with the grenade launcher. Every few rounds or so, give him another burst of fire to keep him from going out, which stops him from 'nade-spamming.

Wow that's wrong. I don't think he throws any grenade in Normal ? At least I don't recall he's that aggressive. I was more worried about him backstabbing me.

I think I used up all my flamethrower ammo when I got to the balcony.
 
Regarding the sidekicks, I wonder how Guerilla couldnt come up with a better character development, art, and dialogue lines.

Instead of looking like some serious veterans of war, they act like kids playing "war" with sticks that pretend they are badass.

Couldnt they at least make the characters more similar to what was shown in the CGI trailer in 2005?
The world is in war, and Rico is acting like some kind of immature teen that "swears" all the time to look cool and show off in hip hop style. Garza tells stupid jokes all the time while he is being shot at without any signs of comprehension of the danger and the situation.

If they took so much from WW2, they should have copied how soldiers behaved and take hints from a good WW2 movie. Instead they took elements from WW2 fr the general visuals, and then took the behavior from the cheesiest war movies for the characters.

Not to mention that they are annoying with their repeated lined:"SEEEEEEEEEEEV", "GET SOME COVER SEEEEEEEEEEV", "SEEEEEEEEEEEV"

And Sev? Sev is an undeveloped, without personality main character. Some unimportant guy who happens to be controlled by you. They could have called him Bob or Tom..or Sev. Oh wait.

My biggest gribe were the characters. Everything else was awesome though
 
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