[PS3] Killzone 2

Could you check if the new aiming method is (still) on for you in the options? You may have experimented with it or not used the new system at all, but I remember having a similar experience as you did when I went back into the game and everyone was using the new system but me ... When I switched kills came a lot easier.

Of course, there are also percentagewise more seasoned players in Killzone 2 multiplayer now than before, so that could be it too. But the faster aiming that was introduced a while ago and made default for new users since is definitely very important.

Actually, since you have two PS3s and probably never played it on the one at home, that's probably it.

Arwin, you are right ! The KZ2 game on my home PS3 is a fresh new start. It does not have the "High Precision" checked. I was probably fighting with experienced gamers on the high precision settings last night.

EDIT: This may be a big problem for new, unsuspecting KZ2 players. GG should turn on "High Precision" by default if most of the players do that.
 
^^ i love how when i said the aiming was crap when KZ2 was out, most people here claimed nothing was wrong with exponential scaling of acceleration in aiming.

Then high precision patch came and "everybody" switched....
 
^^ i love how when i said the aiming was crap when KZ2 was out, most people here claimed nothing was wrong with exponential scaling of acceleration in aiming.

Then high precision patch came and "everybody" switched....

It's been amusing to watch but then again it's what you'd expect from the said posters.
 
I'm note sure if you need to engage in back seat moderation.

When moderators step in, they don't give suggestions. If you think I'm violating the rules (I'm pretty sure I'm not) you can report me, the link's right there. Casting aspersions the way you just did doesn't add a whit to the discussion; at best the people you're calling out will ignore you. Ostepop, for all his abrasiveness, actually had a point about some people's attitudes regarding Killzone (though I'm not sure if the people who were most involved in that original discussion even are in this thread anymore -- edit: see JardeL's post below mine). You just went, 'lol, fanboys', essentially.
 
When moderators step in, they don't give suggestions. If you think I'm violating the rules (I'm pretty sure I'm not) you can report me, the link's right there. Casting aspersions the way you just did doesn't add a whit to the discussion; at best the people you're calling out will ignore you. Ostepop, for all his abrasiveness, actually had a point about some people's attitudes regarding Killzone (though I'm not sure if the people who were most involved in that original discussion even are in this thread anymore -- edit: see JardeL's post below mine). You just went, 'lol, fanboys', essentially.


Killzone 2 controls were a very strong and frankly a sore subject since launch. Mainly because they were garbage. I would know as I went through the entire game on hard and never got used to them, cared for them or even had the faintest appreciation for their reasoning (to be fair I dropped it down to normal for the final battle becuase I didn't have time or the energy for that overly extended battle). People complained on various forums all over the net. These people were constantly berated for being "noobs/not understanding weight/being used to "inferior" games" and God knows what else fanboys could come up with to defend their precious golden child.

The developers even decided to take a hard stance initally but then caved after it became quite clear that the controls were a big issues for a large number of people. So they went forward and corrected the controls over time and with each improvement, you saw new forms of spin from defending the original control scheme. I wonder how many of the so called "i loved the original controls" are still using them or they're simply taking the hardline on net for so called e-pride. It would not have been so bad had people simply expressed their like of the initial control scheme while letting "complainers and noobs" ask for the controls they felt comfortable with but when is that ever the case with a beloved golden child?
 
Fair enough. I don't have a problem with people calling out people who waffled on this issue. What I don't think is kosher is insinuating that these people do it because their judgment is somehow impaired by the console they own. That sort of thing can go nowhere.

To clarify my own stance on this issue: I don't think there's anything wrong with Guerilla making controls that are different from other games'. In fact, in this thread (or maybe the other KZ2 one) I objected quite strongly to the idea that GG was stupid for not making the controls like CoD4's. Not because CoD4's controls aren't good (they are), but because we don't need more homogeneity in games. (And I never thought that KZ2's controls were 'broken'.) What I think is terminally stupid was Sony allowing GG to do whatever the hell they pleased control (and MP)-wise when it's clear that even GG wasn't 100% sure of their decisions. That sort of thing should have been fixed after the beta, if it had to be fixed.
 
Guys, there are 3 separate issues here:

(A) Whether the original controls are good/usable/whatever

(B) What happens if you mix 2 different control schemes in the same MP sessions

(C) What is the first time user experience when (B) is in-play.

I am more concerned about (B) and (C) at this point.

Like JardeL, I didn't have much issue with the original scheme although it is slower than usual. If everyone uses the same scheme, then the game is essentially fair.

Now many would argue that GG should adopt standard gunplay like other FPSes. I can see their point, but at the same time, I do not think it is wrong for the developers to experiment with different schemes (Look at Demon's Souls -- which broke many rules). They have to be mindful of the potential risk. It's all part of target audience selection, design and playtesting.


As for RobertR1's generalization, I think it speaks more about his frustration than KZ2. I don't think it's our problem. So I don't think we need to worry about it. I do hope GG patch KZ2 for (C). It may discourage and send newcomers away. They may not form a good impression of KillZone as a result.
 
Arwin, you are right ! The KZ2 game on my home PS3 is a fresh new start. It does not have the "High Precision" checked. I was probably fighting with experienced gamers on the high precision settings last night.

EDIT: This may be a big problem for new, unsuspecting KZ2 players. GG should turn on "High Precision" by default if most of the players do that.

It IS default for new players, so don't worry. ;)

@Obonicus: I always liked the old aiming scheme. However, I found that I was immediately more competitive with the new aiming method, and it's hard to pass that up in multiplayer.
 
The fact the new controls are an improvement in gameplay doesn't mean the old scheme was broken per se. It was just different and not what people liked. Like Lair's motion control wasn't direct control, but instructions to your ride that had to shift it's huge mass to oblige. I would say GG's attempt to simulate weight in the weapons was probably good (though I didn't play enough nor have enough other FPS experience to give a fair assessment) but it just isn't what game players wanted, so they offered the change. I haven't even tried the new scheme to know the difference!

Point being, all these arguments about fanboys are stupid noise that don't recognise different valid opinions. All too often people who see others disagreeing with them fall back to a sense of prejudice to explain away their complaints, on both sides of the argument. Perhaps some day humanity will grow up enough that we no longer have this one-upmanship, and people won't feel the need to return to a debate and say 'see, I was right and everyone else was a blind noodle-noggin', instead accepting things change and opinions change when different POV's get evaluated. There really isn't need for this much (negative) emotion when considering ideas.
 
Help!!

What is wrong with me...i constantly switch between the 2 controll modes to check it, and I cannot find any difference at all (just to be save I have it switched on)?!?!?

Did all of you guys experience that the controlls change when switching on/off??
 
It IS default for new players, so don't worry. ;)

Grr.... why is mine set to off then ? (I played it using my wife's account, which should be KillZone-free)

Help!!

What is wrong with me...i constantly switch between the 2 controll modes to check it, and I cannot find any difference at all (just to be save I have it switched on)?!?!?

Did all of you guys experience that the controlls change when switching on/off??

Actually, I'm like that too. The first switch made me a little nauseous, but I was fine soon after. Didn't notice any/much difference until I went online with the old settings. Came back crying because I got owned. ^_^
 
Help!!

What is wrong with me...i constantly switch between the 2 controll modes to check it, and I cannot find any difference at all (just to be save I have it switched on)?!?!?

Did all of you guys experience that the controlls change when switching on/off??

The difference between the two modes isn't too pronounced. Basically, high precision, AFAIK, is more sensitive and has less of a 'dead-zone' issue. The old controls required a bit more movement in the sticks to get your character to move his aim, where as the high precision mode reacts a bit quicker and to smaller movements.

I actually got used to the old controls when I started playing the game to the point that I was doing quite well with it. The high precision mode is a great addition, but it did take me sometime to get used to it first until I started to play at my usual level.

I have to admit, I started playing KZ2 a bit more again lately as more and more friends on my list are playing it again and it feels good. It's terribly slow compared to MW2, but the gameplay is excellent and you get used to it rather quick. The gameplay is far less frustrating, but maybe because I'm a much better player at it too.
 
Normal mode = not constant accelerated movement and bigger deadzone. Since its unique for KZ2, you need to learn how the aiming scheme works, how "fast" the aim moves compared to movement on your right stick. Since its not constant, there is different aim pace wrt how your stick is positioned. This makes it harder to master, because you have to learn how strong the acceleration is in all possible situations.

High precision = constant acceleration. Basically same setup as most good consoles fps games, same acceleration on each sensitivity level, as long as you can master the sensistivity you can master aiming in all games with next to zero adapting (outside of difference in speed.for exaample cod sens is faster than KZ2, because you can turn faster). Easier to master, as acceleration is constant, so if you know how fast the aim is, you allways know how much movement is required, instead of having to know all kind of zones for acceleration.

In short: There is no "correct" aiming setup, and whatever is prefered is obviously down to personal choice. However, using the normal KZ2 aiming setup, will completely ruin your aim in 99% of all fps games. (As in, it takes a lot longer to adapt to a new game aiming wise)
 
Man, first time I recognized that the controll and feel of Killzone 2 is really different:

invited my cousin to play some rounds:

we first tried some UC2 online
then his favorite game: COD MW2 lan/online coop
after this we switched to HALO 3 (this is already a drastic change: you feel like a slow moving tank)
and then we switched again to MW2 and at the end we switched to Killzone 2: bang it hit me like a horse: this game is really different and it was the first time I felt somehow uncomfortable at the first minutes and I can understand now what people are complaining about: compared to the other games, you really are a tank: slow and heavy and static (odd: the controll felt much more HALO-ish due to the tank feeling than MW or MAG - ish)
I needed some rounds with bots to get used to the game, but we switched to uncharted because my cousin did not get into KZ2 (I think he hates it and did not dare to say it ;-))...

(BTW: when you play unranked matches against bots, they really should have included an option that all classes and mods are unlocked, because only my profile had everything unlocked, whereas he basically only had access to the soldier)
 
KZ2 is a hard game, also sometimes hard to see the enemies with all the smoke and effects. It's best played with a clan where teammates can cover your behind.
 
Back
Top