[PS3] Killzone 2

Ugh. I just cannot make it past all the waves of soldiers in the palace on the next-hardest difficulty. Rico is absolutely useless. He mostly hides behind cover and shoots pillars, so I keep getting flanked. I can make it up until the RPG guys come out, and then either someone gets a lucky headshot on me (the only reason I can think of for why I'm at full health, then die suddenly), or I get caught in the splash of an RPG while someone else is machine-gunning me. All with Rico yelling at me and doing nothing to help.:mad:
 
Kittonwy has a detailed walkthrough for Visari Inner Palace (The hardest mode). Might want to PM him because I can't find the link.

Have you tried YouTube ?
 
Ugh. I just cannot make it past all the waves of soldiers in the palace on the next-hardest difficulty. Rico is absolutely useless. He mostly hides behind cover and shoots pillars, so I keep getting flanked. I can make it up until the RPG guys come out, and then either someone gets a lucky headshot on me (the only reason I can think of for why I'm at full health, then die suddenly), or I get caught in the splash of an RPG while someone else is machine-gunning me. All with Rico yelling at me and doing nothing to help.:mad:

Just go on to the top floors. and stay there, you can take cover, and sprint away from trouble.

Also, if you stay in a corner when people are charging, you cannot get flanked because there is only a 90 degree angle.
 
You should assume that after about 20 tries, and given that Rico yells at you to go upstairs, that I would have figured out to go upstairs. It's not that I don't know how to do it; it's that on the higher difficulty, the rockets can kill you instantly with splash, so 1 mistake = you're dead. I generally manage to make that 1 mistake (like dodging the wrong way, or thinking I'm protected, etc) before all the rocket guys are down.
 
You`re not alone. I never made it past the RPG guys as well on the hardest setting. And a buddy of mine got stuck at the same point.
 
Ugh. I just cannot make it past all the waves of soldiers in the palace on the next-hardest difficulty. Rico is absolutely useless. He mostly hides behind cover and shoots pillars, so I keep getting flanked. I can make it up until the RPG guys come out, and then either someone gets a lucky headshot on me (the only reason I can think of for why I'm at full health, then die suddenly), or I get caught in the splash of an RPG while someone else is machine-gunning me. All with Rico yelling at me and doing nothing to help.:mad:

I found you can actually get to the RPG guys by jumping the debris on the top right.
 
I believe there is a spot upstairs that is safer from the rockets.
Yeah, there is, but there is a problem: You can't shoot the rocket guys without actually seeing them. And when they see you, they shoot at you. And when they shoot at you, you have to dodge. And sometimes, when I dodge, I move the wrong way and end up getting blown up.

It's not that it's impossible, it's that
a) It takes about several minutes to get that far
b) There's a reasonable probability I will die in the process a couple times
c) They kill you in one shot on hard mode.

So you need to execute a long battle sequence perfectly, or go back to the beginning. Like I said, I know in theory what I should do. I know all the good spots. That's not the problem (I appreciate the attempts to be helpful, like pointing out that there's a balcony...but it's not the issue). It's that one mistake in that 10-minute sequence, and you have to start over.

And that's maddening.

I guess that's why it's "hard" mode.

I'm not asking for help, because there's no help you can give me. I just want to gripe.
 
My turn to ask question !

So if you hide at the balcony behind the furniture as suggested by some, the rocket splash will still hit you ? I remember the advice was to be as patient as possible. Does that help ? Or will the RPG guys get you if you wait too long ?
 
You wait for that landingcraft to crash through the window, opening up the way to the rocketlauncher guys. And then you knife them to death.
 
You wait for that landingcraft to crash through the window...
Is that a time-based wait? I can't remember when the event happened, but i know from U2 sometimes these games are ridiculous in how they change tact. In U2, some fights require you to fight, and some just require you to survive however long until the next cut-scene kicks in. Which is it with the crash - do you need to kill x number of soldiers before the craft appears, or just hide for 2 minutes?
 
Is that a time-based wait? I can't remember when the event happened, but i know from U2 sometimes these games are ridiculous in how they change tact. In U2, some fights require you to fight, and some just require you to survive however long until the next cut-scene kicks in. Which is it with the crash - do you need to kill x number of soldiers before the craft appears, or just hide for 2 minutes?

I'm not sure, even though I've beat it 5 or 6 times now. But the enemies will keep coming, so in any case you'll still have to kill them to stay alive. I usually hide in the right side staircase when the rocketlauncher guys arrive. If there are no longer any enemies on the balcony, the rest will always try to attack you directly from the front. And it's the side that opens up when the crash happens.

This is the same thing Naughty Dog was talking about with Uncanny Valley in gameplay. It ends up breaking the immersion with some very obviously artificial gameplay mechanics.
 
Is that a time-based wait? I can't remember when the event happened, but i know from U2 sometimes these games are ridiculous in how they change tact. In U2, some fights require you to fight, and some just require you to survive however long until the next cut-scene kicks in. Which is it with the crash - do you need to kill x number of soldiers before the craft appears, or just hide for 2 minutes?
It's not time based, you have to kill a certain amount of enemies before the cutscene kicks in for kz2. As for U2 it's definitely time based and I hate time based combat.
 
As for U2 it's definitely time based and I hate time based combat.
Sometimes! And sometimes it's objective based, although that's getting OT, and I've whinged about it already in the U2 thread. ;) If this is an enemy-kill condition, it means having ot fight people with those annoying rocket-launcher dudes. I know I got frustrated with this last level and I was only playing in 'normal' difficulty. I wouldn't want to take a crack at a harder mode and have this time slog to cap it all off. If only the AI teammate was actually useful! If anything I think he proves how unintelligent KZ2's 'AI' is, but that's similar for all titles. U2's AI companions can be morons to boot.
 
Ah yes, I should state it only happened a couple of times in U2 for the time based sequence. As for the last level in KZ2, it was very frustrating with Rico being retarded and the relentless rockets. Team mate's AI would need more work but I thought Helghast's AI was pretty exceptional. The way they take cover and flank you create so much challenges especially on Hard. Maybe KZ3 should give you the option to command your squad mates like in Flashpoint.
 
Ah yes, I should state it only happened a couple of times in U2 for the time based sequence. As for the last level in KZ2, it was very frustrating with Rico being retarded and the relentless rockets. Team mate's AI would need more work but I thought Helghast's AI was pretty exceptional. The way they take cover and flank you create so much challenges especially on Hard. Maybe KZ3 should give you the option to command your squad mates like in Flashpoint.

I think one of the devs mentioned that they dumbed down the AI because at one point, it was too smart in killing enemies, making the game too simple. Probably overdid it.

KZ3 rumors is starting to surface in GAF. We'll know if the early rumors carry any weight next month.
 
That I did not know, wish they made Rico slightly smarter though. I can't wait for KZ3's info, thought we'll be getting it on GDC for the new engine tech demo.
 
Do you know what I hate about this game ?

I thought you hated it because when you had it, it was the only thing you used to play up to the point that you had to sell it in order to get to play anything else... :p

So..... you're really back? :D
 
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