GP: The demand for providing some sort of multiplayer in games has grown tremendously over the years. Even franchises like Resident Evil, known predominantly for their single-player content, have integrated multiplayer support to satisfy this demand. Have you guys played at all with the possibility of including a multiplayer mode in God of War 3, maybe with co-op? Or is that something that just doesn't fit?
Stig: Well, why don't I ask you a question? How did it work in Resident Evil 5? Do you think it was better, or do you think they should have stuck to a single-player game?
GP: Well, I thought it took away from the terror, because it's a survival-horror game, and you're supposed to have this overwhelming feeling that your life is on the line. When you have another player who's able to assist you every time you run out of health; that takes away from how scary the game is.
Stig: Hmm, that kind of sets me up for my response, then. I'm a huge Resident Evil fan, but I got two hours into Resident Evil 5, and I wasn't playing multiplayer, either. I stopped playing, which I've never done before. Previously, I've beaten them all. With God of War 3, there's a story we want to tell and an experience we want to deliver, and multiplayer doesn't fit into that.
Does that mean we don't have conversations about multiplayer? No. Of course we have conversations about multiplayer, and there's a lot of things we think about.
Imagine two Kratos characters running around at the same time. Once you do that, the story becomes something more about an experience between two players and less about something that we're scripting.
So, you have something like Left 4 Dead, which is sweet, but we just decided with this game, there's a certain way that we want to tell it. And staying with what we've done in the past, we want to complete the story in a way that was familiar to everybody.