The original Metal Gear Solid on PSX, for one. Going up the elevator, there is a reason it takes so long. It's not because it's a long trip, lol, it's because they're using that segment to deliver some dialog, and at the same time, load up the next area.
There are instances like these in many gamers, where the character is put into a situation where there is little going on, story / cutscene begins, and the game loads up the next area accordingly. Future MGS titles, God of War, and I think there are some areas in DMC titles that do the same. I'm sure there are plenty of examples outside of these few games that also use these methods.
The infamous Mass Effect elevator rides.