RenegadeRocks
Legend
Gears tangent ends nao. Gears 2 brumak != Gears 1 brumak wrt chains. EOD.
Please continue with God of War, not Gears of War.
-Al
Please continue with God of War, not Gears of War.
-Al
Don't feel bad man, I've been playing Playstation games for ages and I still have trouble with them.
Though, playing games with QTE's on both systems (360 and PS3) has greatly improved my play on both systems, as it has helped me become more familiar with each controller. I can move back and forth really easily now with little effort or thought.
I need an extra half second to think about which button I'm pressing. I usually learn the controls intuitively and if they flash something like a triangle on the screen, it takes me a second to think about which button that actually is. It's not so bad if it's one button quickly, but when you have to do three quickly in succession, I screw it up. Hopefully they'll have some creative stuff with regards to the QTEs and maybe some motion controls that don't suck?
ok I now have (internet connections been playing up this week)Why do you guess when you can watch the video? Hint: It is not a person and it is not swimming upstream.
The recent trailer has improved graphics compared to the VGA trailer.
ok I now have (internet connections been playing up this week)
the quality is better than the washed out screenshots of above, but its still not good considered its heritage (some of the best games technically last generation).
also personally gameplay looked extremely boring (ok this is personal preference so ignore it)
I said of the first teaser trailer, I'll be glad to play the game, even if it looks like that. That it's looking better already and will probably get some more refinement as development continues is just a bonus. It's freakin' GOD OF WAR!!!
This is important to highlight. God of War is not the most advanced action game, not like Ninja Gaiden or Devil May Cry.
No offense but I find this quite laughable.
GoWs have better camera, better platforming, better streaming, and arguably better boss battles.
Actually the camera is by far the best I have seen in any game, and it does quite unusual tricks, like height dependent spiral rotations etc. Not to mention the smooth QTE tech everyone seems to hate.
I also find it funny that the next gen iterations of NG and DMC (that I have played) have still room to room via clickable stationary door texture approach, which is, needless to say, miserably last gen, as opposed to even good old GoW1 on PS2.
Yet people keep talking about how good they looked on PS2, ignoring all the awesome coding went into the game.
I personally find in incredibly exciting that this team is developing a game on a next gen console. Even this small trailer hints that they are the right guys for the job.
ps: While GoWs default combat is nothing to write home about, I still find it better than the other two, at least at the default difficulty, but I understand why people may not think so.
No offense but I find this quite laughable.
GoWs have better camera, better platforming, better streaming, and arguably better boss battles.
Actually the camera is by far the best I have seen in any game, and it does quite unusual tricks, like height dependent spiral rotations etc. Not to mention the smooth QTE tech everyone seems to hate.
Please don't say the camera is the best ever, it's scripted, there's no program written that controls the camera positioning.
So while it may be the best solution, it's an artistic/design one, not a technical one.
And Western games nowadays are usually technically head and shoulders above their Japanese counterparts (Capcom is one exception).
GoW is so successful because it does other things really well, rather than just relying on the core gameplay.
Please don't say the camera is the best ever, it's scripted, there's no program written that controls the camera positioning.
So while it may be the best solution, it's an artistic/design one, not a technical one.
And Western games nowadays are usually technically head and shoulders above their Japanese counterparts (Capcom is one exception).
GoW is so successful because it does other things really well, rather than just relying on the core gameplay.
Why in the HELL does the camera being "scripted' change anything? That is the silliest thing I have ever read.
The camera allows you to play each and every second of the game without frustration, and that's ALL that matters when you discuss a camera.
God of War is successful BECAUSE of the core gameplay, because it doesn't require the memorization of combos and cancels to remain competitive with enemies (that really aren't smart of challenging, they just have large numbers and are essentially "damage sponges").
Just say you don't like God of War and leave it at that, most of what you've said, while opinion, is rather shallow IMO.
You act as though scripting somehow strips away any and all functionality and effectiveness.
Here's some of my opinion: Ninja Gaiden 2 was a steaming pile of garbage, a terrible action game with poor design and uninspired art. The camera is TERRIBLE.
DMC4 was so so, but falls flat on it's face when you realize you have to replay everything all over again, the camera isn't that great, and Nero is seriously shallow compared to Dante. To top it all off, all the levels are designed for Nero, so taking advantage of Dante becomes a chore instead of a possibility. The ONLY TIME this game shines is when you get into Bloody Palace, other than that, it absolutely stinks because DMC3 was a far FAR better game.
While i agree that vanquish's comments are silly at BEST, lets not go down the road of bringing other games into this discussion, especially when those games are going for something different than GOW. Cant people just accept that different people want different things from games. To me GOW is great because it doesnt try to be too complex and hardcore, people that want it to be should be looking elsewhere.
Please don't say the camera is the best ever, it's scripted, there's no program written that controls the camera positioning.
I'm confused, is this somehow a counter argument to what I was saying regarding GoW being more advanced? Because it sure looks otherwise which makes me wonder why and what you are arguing at all.And Western games nowadays are usually technically head and shoulders above their Japanese counterparts (Capcom is one exception).
This is important to highlight. God of War is not the most advanced action game, not like Ninja Gaiden or Devil May Cry. It is probably the most visceral, though. The game starts on a high note, and then it's like every single set-piece is created to top the last.
Camera is not "scripted" as in the deterministic animation sequence triggered after some predetermined event (like CoD4 for example). Camera in GoWs, similar to many other games is a function of user controlled parameters like character position in 3d space, in addition to level geometry (which is likely mostly represented by a parametrized continues curves by camera designer) and sometimes enemy positions. So, though this may surprise you, there is actually a code that continuously calculates camera position, angle and settings based on those variables.
It's just that GoWs do that way better than other games.
I'm confused, is this somehow a counter argument to what I was saying regarding GoW being more advanced? Because it sure looks otherwise which makes me wonder why and what you are arguing at all.
1. I was under the impression, that for each possible player location in the environment, the camera designer would optimally position the camera (which would pan etc. as the player moved around that location).
If it is an actual intelligent camera system, then I apologise for my comments, as I didn't realise.
1. I was under the impression, that for each possible player location in the environment, the camera designer would optimally position the camera (which would pan etc. as the player moved around that location).
If it is an actual intelligent camera system, then I apologise for my comments, as I didn't realise.