The problem though is that the controls are too clunky (especially combined with the camera) to be able to reliably target the enemies. Presumably this is why they decided to toss in the autolock function - combat was too frustrating and random without it.
Like most posters in the GAF DS thread, I actually like the controls. ^_^
It's smooth and intuitive. Also didn't use autolock for slower enemies.
Autolock is helpful for fast enemies, but necessary for ranged attack (except in FPS view).
It works very well for boss fights so far. The system can get into trouble if you have many small enemies running around though. In which case, you need to manage your fight carefully, or solve the problem in other ways.
I played a few more hours last night and I died more than once due to forgetting to trigger the target lock and this causing my attack to miss. Combine that with the camera having major issues in confined spaces and you get some cheap deaths for happening sure. When a monster is directly in front of you and you shoot magic at it or swing your sword but the animation and camera causes you to land far to the left, I call that cheap.
=)
You can call it whatever you want.
Which level are you in now ? The camera does block my view sometimes, but it's not a big problem so far, even in a confined space. In fact, I don't die from camera issues at all. My deaths are mostly caused by rolling off a cliff while dodging attack; or got chopped into pieces because I lost stamina or someone broke my guard. ^_^
My point is not that I necessarily want target lock, it is that the game is designed around it and I feel the implementation is not the best. I would personally prefer it if the game was first person so the camera issues would be less pronounced and so that the character animations would not cause the unpredictable targeting they do now (if you haven't managed to get the target lock enabled).
Hmm... but I want to see my armor and character design in third person view. First person view may also be more frustrating since I can't see the enemies behind or around me.
The current view allows me to manage fighting better.
Maybe once I figure out how to reliably change the targeted enemy it will be less death inducing when I am being mobbed.
Why are you getting mobbed in the first place ? When you saved Ostrava, I remembered you jumped into the group of Dreglings to fight them ? I saw a video where some guy did that, he was able to lay down the entire group very quickly. For me, I simply Soul Arrowed most of them to death and then took down the remaining 1-2 guy.
On an unrelated note, where are your experience points shown in the HUD? The Wiki and manual (I think) mentions them but I have been unable to find them in game.
You mean your Soul Level ? Or the amount of Souls you gained to upgrade ? If it's the latter, it's at the bottom right.