I would say so...got me scared tooAfter all i've read, the idea of buying this game scares me. is that normal?
After all i've read, the idea of buying this game scares me. is that normal?
Perhaps there's some irony in the fact that the most insightful speaker at the panel was in attendance as a Sony representative. Yeonkyung Kim plays a prominent role in the company's Japanese studio, working as a sort of international liaison for localization and licensing, and had had a number of great insights to offer regarding his experiences there. By far the most significant of these was Kim's admission that, despite great strides companies like Sony has made over the past decade in the art of localization, it's far from a perfect process. As an example, he touched on last year's surprise sleeper RPG hit, Demon's Souls. The From-developed dungeon crawler was expected to be a tiny niche project, with initial shipments of 15,000 copies. Yet it became a breakout through word-of-mouth, with current sales closing in on a quarter of a million.
Atlus posted huge gains. Thanks to their North American branch, Atlus USA, the publisher made 378 million yen (roughly $4.15 million) in operating profit for the first half of their fiscal year. The figure is up 236.1% compared to the same period last year.
In the previous quarter alone, Atlus USA raked in 346 million yen ($3.81 million) in operating profit, which was a 578.5% increase compared to last year. Strong overseas sales of Shin Megami Tensei: Persona, 101-in-1 Party Megamix, and Demon’s Souls were attributed to growth.
One thing I'd love to see in a sequel is a truer co-op feature on top of what they already have. Playing through the whole game with a friend would be awesome. Fending off player invasions as a team and such would be so cool.
That also sounds like a completely different game altogether.
Demon Souls is supposed to be about player skills and how long you can survive with no auto regenerating health, you would be surprised at some players capabilities.
Gah, you can already do that in Demon's Souls today.
I think what you want is a party system for Demon's Souls.
I want true co-op. I want to play start to finish with a friend. Whatever you want to call that, you can't do it right now.
What I hate, though, is that Sony will probably release the sequel even though Atlus did all the work for making the name "Demon's Souls" well known (of course From Software were taking the most of the risk).
Cheers...
I think the difficulty of the game was way oversold, to the extent that it probably hurt the game. Death in Demon's Souls is not the equivalent of a game over in other RPGs. It doesn't consume all your progress. You keep the loot, you keep the shortcuts, and you have a shot at recovering even the unspent souls from your bloodstain. The game is designed and balanced around the death mechanic, to keep you motivated even across moments of failure. And then it's doubly rewarding when you finally do beat a section.In Japan a videogame like this would be appreciated for its depth but in the USA it would get crucified for being too hard my mainstream critics.
Namco Bandai’s European arm officially announced Demon’s Souls today and their exclusive limited edition retail pack. This bundle contains Demon’s Souls, a soundtrack CD, a hardcover artbook, and strategy guide. Europe’s Demon’s Souls bundle appears similar to the “Stop Importing It” edition Atlus released last year. However, Namco Bandai promises a new artbook and strategy guide.