PS3 deliberately hard to program?

Teasy said:
I think he means PS2 was lucky because while it was very hard to program for it also was released without any competition. It didn't have any competition for over a year on the market. It didn't have a really good game for a long time. Then a little while before XBox and GC arrived devs started to get the hang of developing for it and the games started to come. If GC and XBox had been released at the same time as PS2 then frankly PS2 would be third right now. Look how quickly great games arrived for GC and XBox. Of course you could say Sony knew PS2 would have no compeition for over a year. So they knew they could get away with being hard to program for, so it wasn't really luck at all. In the end though I think the point he was getting at is if PS3 is equally hard to program for it won't be 'lucky' enough to have the market to itself for over a year like PS2 did.

Living in a sheer phantasy world must be nice...

If you want to debate What if scenarios all day, we can do it. Although I assure you in ever situation you raise in which you think you've had a point, I will personally smack it down.

The unfortuantly fact, that you probobly reaslise but won't say, is that the problem is that Sony is just to damn good. They're too damn good at marketing, they're too damn good at the buisness of sales, they're too damn good at giving people what they want.

In two generations, Sony has totally upset the balance of power in the formerly dipolar marketplace that is interactive-entertainment. The former market leaders of Nintendo & Sega are gone. They've castrated Sega and are watching them bleed to death at the hands of their allie, EA. Nintendo is a nothing more than a joke, like a confused 17th century ship at sea - deperatly trying to find solid ground after being spun into the dark unknown after the torrent of the PSx generation. Unfortunatly they don't realize the game has changed, they're nolonger where they once where, in a strange are where the people have diffrent ambitions and play by diffrient rules. Yeah, thats in Nintendo - go practice your "Pure Gaming" ideal so you get assrammed by Microsoft.


Now, away from the factual - what has happened - world. I'll now talk briefly about this hypothetical horsehit you and PC-Engine have clinged to like a fly. The postulate was:

If GC and XBox had been released at the same time as PS2 then frankly PS2 would be third right now. - Teasy

Ahh, right. Lets look at this objectivly. Fieldable technology is dependent upon Research & Development, which is rooted in underlying laws such as Moore's and the natural progression and building of knowledge. Thus, extrapolating from these simple ideas we can see that advance resembles a line plotted against time. Thus, you need causuality to be preserved and the events at point n that occured after 2001 in GC or XBox's lifespan are dependent upon what happened at the time leading upto n, say n = KPrevious Human Knowdge + [the advance leading to n]. Thus, you can't the technology and events that are present between points n and n+5 @ a period between n-5 and n. There are some substantial violations of causuality and the physics we need to concern ourselves with. Thus, you'd have to be a blooming idiot to even think about this and post it to a public board as some sort of 'Correct' postulate or even admiting that the Entire period would have been diffrent in ways that negate anything you can extract from the known, factual, period. But who needs intelligent debate or even correctness when you're argiuing based on bias?

So, lets explore this the corret way and not the back-assed way that you did. We can assume Nothing of the period post n which I've decided will be the 1st of January, 2000 for simplicity sake. Thus, we can only look at the events that conspired previously to the launch of XBox and GameCube and make ration decisions based upon them. Thus, all known trends on Xbox and Gamecube are nullified.

Hardware

Your assuming a launch date of 2000 for GC and XBox. This would change the situation drastically based on what was possible at point n*. Based off early XBox speculation dating back to late 1999 and published by Computer Gaming World - the XBox was said to have early specs based off the GeForce256 and P3 600. For argument sake, we can assume that a late 2000 launch would allow for the [stock] NV15 to be utilized. Due to time constraints between the time nVidia was selectred for the XBox (early 2000 as Jen Hsun Hung stated at the Robertson Stephens Semiconductor Conference in San Francisco, 7/2000). Thus, we can assume an nV15 based accelerator as the nV16 (speedbinned Nv15) ran too hot and would face a thermal dilema.

And then there's the Crush/nFORCE chipset.. oh boy. The first production nForce chipset was seen around late spring after being unveiled at Computex in June, 2001 IIRC. This is clearly post n launch window and would pose a serious problem for XBox. It would need to rely on something totally diffrent and off the shelf. The VIA's 694X was available, as was Intel's i815 and the venerable 440BX.

The next problem would be the RAM. Which would have been resricted to PC133 since the only DDR chip was AMD's 760 IronGate if memory serves me correctly and launched in Oct, 2000.

So now what do we have left for hardware? GeForce2 GTS, PentiumIII 600, i815 with integrated audio or external at cost, PC133, HDD.

Hardly the PS2 killer you make it out to be.

Software

Halo wouldn't have been there as we experienced it, merger happened in June of 2000. Perhaps a strait-port to XBox would have happened based of their existsing PC material. Even if it wasn't a launch title, it would have been vastly diffrient due to the very diffrent nature of the closed box it would have run on.

Debatables, but obviously:
No Halo2
No Doom3
NO Fable
et al...


Now, violating the rules and looking at the actual XBox launch, we see that it's launch would have been neutered beyond comprehension. Halo, that served as the bastion of XBox's potential wouldn't have been there. Their launch games would have been minimalor limited to PC ports done in the 6 month timeframe from June2000 to launch in Nov2000. Hardly time for ANYTHING. Atleast PS2 had it's PSX legacy and Sony name to run on; XBox is already dying and it's being pushed as the technologically superior box - imagine if you took that away!

Kaz would have declared the Console War over on Nov 18th, 2000.


Now Teasy, this was on XBox as thats what I'm most familiar with, if you want I'll do some reseach and post on Nintendo's options. But knowing their fate and relience on ATI/ArtX, it won't be pretty at all. I'd recomment we let this one drop.

*I'll be honest and don't care about GC's development history nor know it's make-up in detail, but the same trends will basically hold true.
 
Well n64 launched and it had the biggest pre-ps2 hype and sales for consoles, but oops, developers were pissed off, they move to the other console, psx gains huge momentum and n64 stands there and watch, not being able to do anything against it.

In addition to what marconelly said, nintendo had very high royalty fees to third party developers. So high some third party developers couldn't make a profit on slightly below average game sales.

Speng.
 
PC-Engine said:
And the trend going forward is multiplatform support so PS3 loses another advantage they had with PS2. :LOL:

What's going to be your excuse when PS3 is dominating? :LOL:
 
Vince said:
PC-Engine said:
And the trend going forward is multiplatform support so PS3 loses another advantage they had with PS2. :LOL:

What's going to be your excuse when PS3 is dominating? :LOL:

The Hard Drive :LOL: :p

If PS3 is more difficult to program than Xbox2 or GCN2 and released at the same time, it won't be dominating anything ;)

I can see the brigade lining up to get their hands on PS3s to play PS2 games with AA and progressive scan :oops:
 
AFAIK games such as the next generation GTA game and others are being made as we speak. We all know that those games merely have to work on the machine and look moderately good to be released, so a late 2005 deadline IMO is feasible.

That and some other games in planning stages from your usual Sony allies and you´ll definitely see some good games at PS3´s launch, and if GTA makes it in 2005, you can pretty much crown PS3 as the dominating system once again, without even factoring one big element that helped DC die, PS hype. :p
 
I think GTA3 sold well on PS2 because there was already a huge installed base. Correct me if I'm wrong, but I don't think GTA3 moved PS2s.
 
I think GTA3 sold well on PS2 because there was already a huge installed base. Correct me if I'm wrong, but I don't think GTA3 MOVED PS2s.

Best seller like GTA3, would be peculiar if it doesn't move system. PS2 user base was large when GTA3 released but it got alot larger since then.

Any way back on topic,

I just don't see what's the big deal about programming. Art resources on the other hand would definitely something that would increase development cost.
 
Programming difficulty notwithstanding, assest creation for the next generation of consoles will be enough to bankrupt all the smaller dev houses or force them to consolidate with the publishers. Sony's plan for next gen is obvious, they want to become the #1 developer on their platform. Software is where the money will always be and Sony's engineers are much too ambitious to ever create hardware that is cheap enough to profit from. The solution is to purge their software library of all but the biggest titles and franchises from third party publishers in genres where Sony doesn't have a strong presence. Sony will become Nintendo(1990) with superior marketing and focus. What's the point of being #1 when you're making less money than the guy in 3rd?
 
If GC and XBox had been released at the same time as PS2 then frankly PS2 would be third right now.
If GC and XBox released at the same time as PS2 with the hardware they have Today, PS2 would have surely launched with 256mb memory, i32 GS clocked at 1ghz and a kitchen sink, so not only would it have best hw but you would also be able to wash dishes with it. :p
 
Tagrineth said:
Evil_Cloud said:
I don't think that the one with the best hardware will win the next console war... Gamegear >< Gameboy, PlayStation >< N64,...
It'll be all up to the PR of the companies to start a huge hype accompanied by tons and tons of commercials...

The most powerful hardware has never won a console generation.

In fact, every generation... the weakest hardware overall won. (not counting in-betweens: Dreamcast, Jaguar, 3DO)

Or to say it more correctly...the console who came out first won the war!! And it is bound to be inferior!
 
Steve Dave Part Deux said:
Programming difficulty notwithstanding, assest creation for the next generation of consoles will be enough to bankrupt all the smaller dev houses or force them to consolidate with the publishers. Sony's plan for next gen is obvious, they want to become the #1 developer on their platform. Software is where the money will always be and Sony's engineers are much too ambitious to ever create hardware that is cheap enough to profit from. The solution is to purge their software library of all but the biggest titles and franchises from third party publishers in genres where Sony doesn't have a strong presence. Sony will become Nintendo(1990) with superior marketing and focus. What's the point of being #1 when you're making less money than the guy in 3rd?

Do Sony not make some money even from the games that are made by for example EA, Konami, Capcom, Sega, Namco etc... :?
I fail to see why a strong 3rd party support would not be profitable for Sony.
...and I doubt that Sony engineers' have a lot to say in this matter.

I remember in some recent interview, some big SCE boss (was it in EDGE's EQUIP spinoff mag?) even said that saturating the market with software is part of their business model.
 
Programming difficulty notwithstanding, assest creation for the next generation of consoles will be enough to bankrupt all the smaller dev houses or force them to consolidate with the publishers.
That is exactly where the real problem is, IMO. Everybody seems to be getting their panties in the bunch about the 'difficulty of programming' and nobody seems to be worried about the actual, real problem that is already rearing it's ugly head. Art assets will become the nightmare of the next gen games...

Or to say it more correctly...the console who came out first won the war!! And it is bound to be inferior!
Wasn't Saturn released first in the last gen? And DC released first in this gen?
 
Fafalada said:
If GC and XBox had been released at the same time as PS2 then frankly PS2 would be third right now.
If GC and XBox released at the same time as PS2 with the hardware they have Today, PS2 would have surely launched with 256mb memory, i32 GS clocked at 1ghz and a kitchen sink, so not only would it have best hw but you would also be able to wash dishes with it. :p

Too bad MS didn't use NAOMI 2 as the hardware for Xbox and relesedd it at the same timeframe as PS2. ;)
 
marconelly! said:
Or to say it more correctly...the console who came out first won the war!! And it is bound to be inferior!
Wasn't Saturn released first in the last gen? And DC released first in this gen?

SEGA should be hanged for missing two golden opportunities....! ;)
 
PC-Engine said:
Fafalada said:
If GC and XBox had been released at the same time as PS2 then frankly PS2 would be third right now.
If GC and XBox released at the same time as PS2 with the hardware they have Today, PS2 would have surely launched with 256mb memory, i32 GS clocked at 1ghz and a kitchen sink, so not only would it have best hw but you would also be able to wash dishes with it. :p

Too bad MS didn't use NAOMI 2 as the hardware for Xbox and relesedd it at the same timeframe as PS2. ;)
and making the xbox even larger in size ;)
 
The next problem would be the RAM. Which would have been resricted to PC133 since the only DDR chip was AMD's 760 IronGate if memory serves me correctly and launched in Oct, 2000.

Actually the IronGate was the 750/751...

GeForce2 GTS, PentiumIII 600, i815 with integrated audio or external at cost, PC133, HDD.

I think they'd have at least got with one of Crystal's audio DSPs or licensed the Audigy hardware from creative rather than go with the i815's ICH hardware...

and making the xbox even larger in size

Not to mention a helluva lot more expensive as well...

PS2 would have surely launched with 256mb memory, i32 GS clocked at 1ghz and a kitchen sink, so not only would it have best hw but you would also be able to wash dishes with it.

Oh come on! Lets be reasonable now! Quad-channel 128MB (PC1066 or 1200), a 1GHz EE and a 500MHz GS... :p
 
Archie said:
Not to mention a helluva lot more expensive as well...
What are you talking about? Everyone knows that Naomi2 chipset was actually cheaper to manufacture then DC hardware and could probably launch in 98 if they wanted too, but in spirit of fair competition Sega kept it away from console market. 8)

Oh come on! Lets be reasonable now! Quad-channel 128MB (PC1066 or 1200), a 1GHz EE and a 500MHz GS...
What, no kitchen sink? :?
 
What, no kitchen sink?

OK, how about I toss in a rice cooker? ;)

What are you talking about? Everyone knows that Naomi2 chipset was actually cheaper to manufacture then DC hardware and could probably launch in 98 if they wanted too, but in spirit of fair competition Sega kept it away from console market

Uhhh... Yeah, you keep believing that... For one, a standard NOAMI rig (even factoring in mass-production) would still be more costly than a DC. Secondly NAOMI 2 is a significantly more complex board than NAOMI (and more costly). And Finally how are they going to release a NAOMI 2 in '98 when the damn thing was unveiled in late 2000 at JAMMA?

And there was never a convincing argument made along your theory regarding the NAOMI 2 in that thread either...
 
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