in game:
5000-40000 polygons with normalmap
+ 100000-500000 polygons without bump(far poly)
+5-10 MB texture upload
+AI,anim,gamecode,physics....
this is what vers said his engine can do , the game code , ai , physics and what not on the other parts of the chips , this is from the first page
notice his engine can't hit a million polygons when using bumpmapping. My questionis what other effects is this engine doing ? I know that a development house will be able to make something more powerfull but still i don't see them doing a 100times better . mabye 10 times better.
5000-40000 polygons with normalmap
+ 100000-500000 polygons without bump(far poly)
+5-10 MB texture upload
+AI,anim,gamecode,physics....
this is what vers said his engine can do , the game code , ai , physics and what not on the other parts of the chips , this is from the first page
notice his engine can't hit a million polygons when using bumpmapping. My questionis what other effects is this engine doing ? I know that a development house will be able to make something more powerfull but still i don't see them doing a 100times better . mabye 10 times better.