chaphack said:King of BM?
Someone called?
"Oh Holy One, we are not worthy"
where is the bumpmap here? i dont look.....
chaphack said:King of BM?
Someone called?
"Oh Holy One, we are not worthy"
where is the bumpmap here? i dont look.....
Echarin said:The link... something wrongggg with it.... fix... now!
DeathKnight said:london-boy, it's most likely that it simply is not feasible to implement it in most kinds of game situations on the PS2.
This is why I aked in the first place, "What does this prove exactly?"
The PS2 is nowhere near the "Bumpmap KING" and a little tech demo doesn't help to prove it. However, it is a nice little demo though
vers said:Simon F said:vers said:dot3 bummapping is sux
it is per pixel lighting(with 4 light) and normalmap , doom3 use it
I don't understand you. You say that dot3 bump mapping is bad and then say you are using dot3 bumpmapping (i.e. light directions and normal map)
i thought emboss bumpapping , sorry
True, but pretty much everything on the scene casted a proper shadow, which is what you asked about To me, Doom 3 shadows look completely unnatural because of their artificial sharpness and blackness (if there is just one light in the scene, shadows are pitch black, because the engine apparently doesn't support ambient lighting) Plus, they look much simpler than the perceived object they are casted from, because of the technology they are using (making models appear more detailed using normal maps)The thing I noticed about it was how they had very limited amounts light sources in every scene the max I remember seeing was 2-3?
london-boy said:how come not one ps2 game features bump mapping?
if it's that easy for a single guy to do, then how come big devs like naughty dog, square etc are note using it?
dont mean in every single polygon, even if it is in only a few objects i wouldnt mind, but currently its not even that....
Are you sure you are in the right thread and/or that you know what you are talking about?the texture quality is bad as usual, which is PS2's biggest fault(small texture cache, and absolutely no texture compression)..
Shiny BM ass!