Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
marconelly! said:Are you sure you are in the right thread and/or that you know what you are talking about?the texture quality is bad as usual, which is PS2's biggest fault(small texture cache, and absolutely no texture compression)..
marconelly! said:CaptainHowdy, I know what you wanted to say, but the texture quality comment, in all honesty, sounded like a mindless rambling that you just had to plug in there for the sake of bashing "the one you hate with all your heart". That's why I singled it out and asked if you are in the right thread.
CaptainHowdy said:I just feel people here are trying too hard to somehow make a case that the PS2 really is on par with the XBox and GC, when its not, it is hanging, because the games of today, are built with the PS2 in mind..
CaptainHowdy said:is there anyone here that actually think that looks good? the texture quality is bad as usual, which is PS2's biggest fault(small texture cache, and absolutely no texture compression)..
putting bumpmapping on a single polygon and spinning it around in space isnt what I call impressive, when they actually pull that off in game, I might reconsider, when they can pull it off in a game and also have some high quality textures along with it, I will be very impressed.
CaptainHowdy said:marconelly! said:CaptainHowdy, I know what you wanted to say, but the texture quality comment, in all honesty, sounded like a mindless rambling that you just had to plug in there for the sake of bashing "the one you hate with all your heart". That's why I singled it out and asked if you are in the right thread.
I just feel people here are trying too hard to somehow make a case that the PS2 really is on par with the XBox and GC, when its not, it is hanging, because the games of today, are built with the PS2 in mind..
I just feel you dont NEED to make a case, the PS2 doesnt NEED to compare graphically, you only need one argument on your side, PS2 gets all the games, and thats all you need.
FALSE, ps2 have JPEG texture compression by IPU
PC-Engine said:CaptainHowdy said:marconelly! said:CaptainHowdy, I know what you wanted to say, but the texture quality comment, in all honesty, sounded like a mindless rambling that you just had to plug in there for the sake of bashing "the one you hate with all your heart". That's why I singled it out and asked if you are in the right thread.
I just feel people here are trying too hard to somehow make a case that the PS2 really is on par with the XBox and GC, when its not, it is hanging, because the games of today, are built with the PS2 in mind..
I just feel you dont NEED to make a case, the PS2 doesnt NEED to compare graphically, you only need one argument on your side, PS2 gets all the games, and thats all you need.
EXACTLY!
Anybody want to see a Pentium MMX 200MHz do bumpmapping in software?![]()
![]()
Anybody want to see a Pentium MMX 200MHz do bumpmapping in software?
Phil said:Anybody want to see a Pentium MMX 200MHz do bumpmapping in software?
How about doing bumpmapping in software + ~6 million polygons/sec at the same time + ingame related stuff on that Pentium MMX 200 MHz?
You seem to forget that that demo runs entirely on VU1 alone...
Its a limitation of the almighty ps2.
Phil said:I wasn't the one that brought up 'Pentium MMX 200MHz'... but if it suits you better, replace the MMX with a Pentium 3 500 MHz if you think it can pull it off.
Its a limitation of the almighty ps2.
Limitation? Hardly, I'd call it a different approach, that's all.![]()
jvd said:Phil said:Anybody want to see a Pentium MMX 200MHz do bumpmapping in software?
How about doing bumpmapping in software + ~6 million polygons/sec at the same time + ingame related stuff on that Pentium MMX 200 MHz?
You seem to forget that that demo runs entirely on VU1 alone...
why does that matter , most 3d cards since the geforce do bump mapping in hardware. Not only that but we were entering the p3 and athlon years when the ps3 came out. So really why would a pentium mmx 200mhz need to d software bump maping ? Hell even th dreamcast does hardware bump mapping in hardware and that was out in 98' 2 years before the ps2. Its a limitation of the almighty ps2. That is why it has todo i n software.
jvd said:Phil said:Anybody want to see a Pentium MMX 200MHz do bumpmapping in software?
How about doing bumpmapping in software + ~6 million polygons/sec at the same time + ingame related stuff on that Pentium MMX 200 MHz?
You seem to forget that that demo runs entirely on VU1 alone...
why does that matter , most 3d cards since the geforce do bump mapping in hardware. Not only that but we were entering the p3 and athlon years when the ps3 came out. So really why would a pentium mmx 200mhz need to d software bump maping ? Hell even th dreamcast does hardware bump mapping in hardware and that was out in 98' 2 years before the ps2. Its a limitation of the almighty ps2. That is why it has todo i n software.
london-boy said:jvd said:Phil said:Anybody want to see a Pentium MMX 200MHz do bumpmapping in software?
How about doing bumpmapping in software + ~6 million polygons/sec at the same time + ingame related stuff on that Pentium MMX 200 MHz?
You seem to forget that that demo runs entirely on VU1 alone...
why does that matter , most 3d cards since the geforce do bump mapping in hardware. Not only that but we were entering the p3 and athlon years when the ps3 came out. So really why would a pentium mmx 200mhz need to d software bump maping ? Hell even th dreamcast does hardware bump mapping in hardware and that was out in 98' 2 years before the ps2. Its a limitation of the almighty ps2. That is why it has todo i n software.
se thats the whole thing i've been telling u.
Dreamcast supports it in hardware. big deal, it would be a performance nightmare puttining it in-game.
Ps2 does not support it in hardware. big deal, at least u can focus your attention to do all those effects that would kill a dreamcast.
still, i'm not sure how the performance hit would be for DC compared to the PS2. i'm sure that PS2 has much more performance headstart to take a hit for the sake of bump mapping.... like, from 20 million polys to 10 millions if the hit is enormous (which is likely not to be)... on DC u would go from 5 million polys to god knows how many........ see the trend here????
The hardware developer of DC said that it can do BM in 2 pass. The reason it was not used was the unfamilarity with BM algorithm back then.mabye simon can chime in here .
Still why would a p3 500mhz need to do it if there is dedicated hardware to do it ?
It may be a different approach but if it was an acceptable one why would we be making excuses for it by comparing it to something no where near its class to make it look better?