PS2 the Bumpmap KING

Lazy8s said:
wazoo:
I've played more than 150H on PSO on DC (so much that I'm afraid to touch the GC episode from less than one mile ), and I experienced lots of lag.
Which is expected considering PSO is of the dial-up ISP, over-a-network variety of online gaming I talked about - the one susceptible to the unpredictability and traffic of internet servers. That is not direct dial.

If the players of a PSO game were using the SegaNet dial-up ISP, though, they at least could've benefited from a faster and more stable signal since they would have been routed to the game servers more directly.

In Europe, we were all using Seganet own ISP called DreamArena. It was the closest you can get from a closed network.
 
to stay on topic, is it me or some surfaces in Primal (beautiful looking game BTW) are bump mapped? the girl's top for example... i played through the demo and it surely looks like bump mapping to me
 
56k can be perfectly acceptable for gaming, but you have to be choosey of your ISP. I have 3 ISPs I use, Velocitus is gives me a very clean flow, I use it for most games and am lag free, it does have a problem with Counterstrike, where it disconnects me when I play it(CS bug), so I use VAIX for CS, which is almost as clean, but has some packet loss here and there.... I have access to an Ntelos account, which is what a lot of people use,I dont use it at all, because bringing up the netgraph, its almost solid red, it is hands down the worst ISP I have ever witnessed, even AOL users would be cringing at it.

having no broadband around, I swear by mom and pop run internet companys(considering they know what they are doing), and stay clear of big companys(velocitus was a local yocal company called rica, but they were bought out. the quality is close to the same as before, so I still use it)
 
london-boy, I think that's specular mapping, but I might be wrong as I've played the very old demo from the Jampack disk. I know they improved things from it quite a bit.
 
london-boy said:
to stay on topic, is it me or some surfaces in Primal (beautiful looking game BTW) are bump mapped? the girl's top for example... i played through the demo and it surely looks like bump mapping to me

now why were you staring at her chest ?
 
jvd said:
london-boy said:
to stay on topic, is it me or some surfaces in Primal (beautiful looking game BTW) are bump mapped? the girl's top for example... i played through the demo and it surely looks like bump mapping to me

now why were you staring at her chest ?



oooops.... u know.... the BUMPS................ :LOL: :LOL: :LOL:
 
Lazy8s said:
Which is expected considering PSO is of the dial-up ISP, over-a-network variety of online gaming I talked about - the one susceptible to the unpredictability and traffic of internet servers. That is not direct dial.

If the players of a PSO game were using the SegaNet dial-up ISP, though, they at least could've benefited from a faster and more stable signal since they would have been routed to the game servers more directly.

Speaking from my experience, PSO over SegaNet was definitely both faster and more stable than over my normal ISP (Earthlink). Quake3 pings were also better, around 150 on dialup, which is excellent :)
 
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