davis.anthony
Veteran
RT is just DXR, since the introduction of DXR we have seen adoption of more than 215 titles (with dozens more being planned), not to mention numerous mods, remixes and apps. We have moved from ray tracing a single element to multiple elements to path tracing .. objectively speaking, that's more adoption and progress than any recent version of DirectX (DX10/DX11/DX12) .. DX12 especially was a laughing stock in adoption rate, but DXR was and still is the opposite.
215 in 7 years is terrible, no matter how you put it.
With Sony and AMD now fully on board, the pace of adoption should be massively accelerated.
Adoption rate is always dictated by the performance of the low-end segment, which has sen terrible RT performance uplifts.
One of the most popular GPU's on STEAM (RTX 4060) still has lower RT performance than the 2018 RTX 2080ti (according to Techpowerups RTX 4060 review)
There's a big possibility that even the RTX 5060 won't offer the 15% average RT performance increase required to match what the 7 year old RTX 2080ti has.
That is what is going to ultimately murder the RT adoption rate.
If you want RT for the masses, then you need to give the masses the performance to use RT in the first place. And that is something Nvidia and AMD are massively failing at doing.