marconelly!
Veteran
I wouldn't say so. There's only few people here that could be sorted in that group, yet the number of votes you received in that ban thread was a lot bigger.It is usually the same group accusing me. Hmm, the PS2 groupies?
I wouldn't say so. There's only few people here that could be sorted in that group, yet the number of votes you received in that ban thread was a lot bigger.It is usually the same group accusing me. Hmm, the PS2 groupies?
I wouldn't say so. There's only few people here that could be sorted in that group, yet the number of votes you received in that ban thread was a lot bigger
Paul said:Here you go chap
"Sony Playstation shall die."
http://www.beyond3d.com/forum/viewtopic.php?t=2957&postdays=0&postorder=asc&start=40
But you must admit, PS2 can still put out some good graphics even for an old system.
Now on the basis of Xbox2/PS3. I'm sure you can agree that if they are both released at the same time they will both be better thane ach other in certain areas. But if one is released later, it WILL have the better specs. You agree?
People don't like you around here because you continue to be the Xbox .
Just try and cool it down man,
although I'm thinking Sony is learning their lesson after PS3 and this won't be a problem.
It was actually more like 60/40 in favor of the ban. It would be bad enough even if it was 50/50, considering that I can't think of anyone else here who could possibly have half of the forum longing for him to be baned :\Last i remember the poll was split around 50-50
It was actually more like 60/40 in favor of the ban. It would be bad enough even if it was 50/50, considering that I can't think of anyone else here who could possibly have half of the forum longing for him to be baned :\
http://www.beyond3d.com/forum/viewtopic.php?t=4136
chaphack said:I have tone down much this year. I stick with my Xbox, while you with PS2 and others with GC. Preferance, preferance.
chaphack said:you are defending yourself against accusations that happened not once, and not from one person.
It is usually the same group accusing me. Hmm, the PS2 groupies?
ERP said:OK let me try and phrase this another way.
There are a number of other bottlenecks you need to overcome before you get anywhere near needing to worry about the bus to the GS being a bottleneck.
You can throw a very large portion of your main memory over that bus every frame before you start to see it become a limitation.
IMO the PS2's biggest weeknesses from a texturing standpoint are the lack of some obviously useful destination blend modes on the GS, and the difficulty involved in implementing decent filtering.
archie4oz said:I've sometimes wondered if I should use the VQ compressor to just generate palettes to see if the algorithm I used could do a better job.
VQ compressors are OK for that (I mean the IPU does it on the fly to generate IDXT8 CLUTs from I-pictures if you want) but there's too many pathological cases where they fall apart... Plus once you start banging down into obscenely small palettes, controlling diffusion becomes the most critical aspect and can become rather voodoo-ish.
"That's a strange expression, Bruce..."I'd rather have an artist comb over the image with a fine tooth pick
Whether your roommate is correct or not, I don't think the size of SW development teams has much to do with whether an advanced feature is in the HW. <shrug> It ceertainly wasn't an issue when considering whether to include VQ in PVR2.Seriously, that fact that DC developers used VQ over CLUT when both were available speaks volumes for which is generally more useful.
It does? Sounds more like to they just wanted to simplify their production pipeline by sticking to a uniform format. I don't think about it too much but most of my experiences (plus me also being an artist as well as programmer) are with large art staffs so it's no real biggy. Sega's houses (at least according to my old Uni roommate) tend to have smaller staffs so it'd make sense to streamline that as much as possible.
So you can have nested quotes. Perhaps you'd also like to remove the closing "}" from C code?Grall said:Edit:Quote error. Why does this silly board need a slash to close a quote block? Stupid idea... Grr.
chaphack said:I mean, here we have disscussion here, about CLUT vs VQ vs S3TC and the winner is like S3TC -> VQ -> CLUT.
Simon F said:Certainly the aim with quantisers (that I've seen) is to reduce the overall error of each individual pixel. Dithering i.e. taking advantage of the fact that when the pixels are close together the eye/crt behaves like a low-pass filter, OTOH, tends to increase that error, even though the image tends to look a bit better.
Perhaps, when quantising to very small sets of colours, the system should try to pick values from the convex hull of the image set.
Tagrineth said:On a related note, why is it that one is never given a choice of whether one would rather see dithering or banding?
Dithering is EXTREMELY aggravating to me, especially in most PSX games. N64's banding, by comparison, barely bothers me at all...
Simon F said:Tagrineth said:On a related note, why is it that one is never given a choice of whether one would rather see dithering or banding?
Dithering is EXTREMELY aggravating to me, especially in most PSX games. N64's banding, by comparison, barely bothers me at all...
Do you mean a choice of dithering/banding in the source texture OR dithering/banding when writing to the framebuffer?
Dithering is EXTREMELY aggravating to me, especially in most PSX games
By the sound of it, I'm guessing you mean 'screen door' transparency. That's the sort of thing you get with HW that doesn't support alpha blending and/or when you really can't afford to sort transparent objects.Tagrineth said:But I really HATE the 'speckled explosion' PSX effect.