Can different textures use the same CLUT? In some games that would bring the bit per texel count down a lot.
I don't think so. But I'm really not sure.
I’ve heard the buffers on both GS and Flipper consists a large pool of DRAM with a small amount of SRAM as a kind of cache. So they should be about the same in latency. GS DRAM mem-cells probably takes up more space though.
I just checked a few tech articles to refresh my memory and GC's embedded ram is definitely 1T-Sram. 6.2ns sustained latency for both the 2mb frame buffer and the 1mb texture cache.
The only DRAM GC has is the 16mb auxiliary ram.