I DO understand why it is,
Well then prove it! If you understand the bottlenecks in each system and how bandwidth is really utilized then prove it and explain to us how Xbox is mroe bottlenecked in bandwidth than PS2.
but no I wasn't comparing it directly to PS2 the whole time.
Yes you were, in your first post you said the following:
"Xbox is the biggest bandwidth limited system this gen. 6.4GB/S bandwidth for everything because of the UMA structure."
"Sure PS2's main memory bandwidth is only 3.2GB/s but your forgetting that huge 48GB/s cache for GS. GS doesn't leech from main bandwidth."
How is that "not" comparing Xbox to PS2? lol, and you claimed I'm biased?
Most people agree, the system does have bandwidth issues.
Most people say that know what they are talking about say it has as much bandwidth issues as the other consoles. Only different ones.
I'm taking the best looking games for each system here and comparing frame rates.
Hold on a second, you're comparing frame rates in the games YOU think are the best looking. That's pretty subjective and you left lot's out IMO. You're also not basing the actual framerate of the game on anything more than a eyeball measure or word of mouth. Not scientifc at all!
Xbox
Brute force: 30fps - prove it
Halo: 25-30fps
Halo2: 30fps - prove it
Splinter Cell: 25-30fps
PGR2: 30fps
mgs2: 30fps - prove it
Voodo Vince: 30fps - prove it
Fable: 30fps - prove it
BC: around 30fps - prove it
KOTOR: 30fps dipping
Otogi: 50-60fps - prove it
PDO: 60fps
Ninja Gaiden: 60fps - prove it
Moto GP2: 60fps
DOA3: 60fps
DOA volleyball: 60fps
Sorry but I simply can't trust your judgement on things like this. you're far too biased to look at anything objectively. Why don't you go and try to convince some other console developers that you KNOW all these games are bandwidth limited and couldn't possibly have bottlenecks elsewhere.
Here's someting for ya, EVERY console is bandwidth limited. try arguing with that.