zidane1strife said:Hmmm, I've got a question...
If we were to do a new rez, iow rez2.0 with massive amounts of particles, and polys... Which would be better xbox or ps2?
Or would they be pretty close, since they both would gain alot from avoiding texturing altogether(no?)?
I think the PS2 is the clear winner here, since it is so good at unrealistic rendering; a dozen vu programs plus some heavy framebuffer effects pr frame instead of the naive DC port. I bet they could easily quadruple the polygons pr frame because of this. And perhaps they could use a DVD instead of squeezing everything onto a CD.
On texturing, they would be better of using images as input data onto models which it seems PS2 is quite nicely fitted to do, take an image and some parameter from one side, output mesh at other.