DeathKnight
Regular
Going by your way of thinking randycat then why don't developers lock games at odd rates between 30 and 60?
It's better to have a signal sync'd with a TV's refresh rate, just like a monitor. Anything over causes tearing and/or anomalies. Analog televisions with an interlaced signal refresh at 30Hz. Progressive scan televisions can refresh at 60Hz. Developers tend to stick to one or the other for obvious reasons.
It's better to have a signal sync'd with a TV's refresh rate, just like a monitor. Anything over causes tearing and/or anomalies. Analog televisions with an interlaced signal refresh at 30Hz. Progressive scan televisions can refresh at 60Hz. Developers tend to stick to one or the other for obvious reasons.