bbot said:My prediction for the processor for Xbox is:
PowerPC 970MP.
The dev kits already use two PPC970's. And nytimes quoted an IBM exec as saying that the cpu will be dual-core.
bbot said:My prediction for the processor for Xbox is:
PowerPC 970MP.
The dev kits already use two PPC970's. And nytimes quoted an IBM exec as saying that the cpu will be dual-core.
Jaws said:bbot said:My prediction for the processor for Xbox is:
PowerPC 970MP.
The dev kits already use two PPC970's. And nytimes quoted an IBM exec as saying that the cpu will be dual-core.
You are taking the piss right? How many freakin' threads have you started on the exact SAME freakin' topic???
Grrrrrrr!!!
Do a search on your last 20 threads....
Pugger said:LB I don't think its been confirmed anywhere what type of CPU XB360 will use. All anyone has done is base predictions on the leaked document specs. I think we know more about PS3 CPU than XB360. More importantly we no very little about the GPU or the memory levels, everthing has been based on rumour and specualtion. What will be interesting is to see how Allared squares his 1TF rating at the GDC.
Cobra101 said:While we know the name, may very well know what it looks like, I am surprised nothing concrete has been leaked in regards to the CPU.
Has to some sort of tri-core design. 3 separate chips would be to costly me thinks.
Man, less than 3 weeks to the XBox unveiling and 3 weeks from today for PS3.
The wait is unbearable.
Pozer said:I dunno about a tri-core design. Although if anyone can do it its IBM thanks to that big Sony investment. I'd be happy with a dual-core PPC and a PPU. Wasnt one of those tri-cores gonna double for Geometry too?
Abstract
This paper describes a microthreaded, multiprocessor and presents simulations from a single processor implementation.The microthreaded approach obtains threads from a single context and exploits both vector and instruction level parallelism (ILP). Threaded code can be generated from sequential code, where loops may be transformed into families of,possibly dependent,concurrent threads.Instruction fetch and issue are controlled by statically labelling instructions for vertical or horizontal transfer, depending on whether a potential data or control dependency exists. Horizontal transfer is the deterministic component of conventional next instruction processing (increment PC or unconditional branch). Vertical transfer is a context switch, which executes the next instruction from a ready thread. This allows non-determinism in data access (cache miss or signalling between concurrent threads) and in control (all conditional branches are labelled vertical). The paper will outline the microarchitecture, the thread creation mechanism based on a vector instruction set and the synchronisation techniques used. It describes a novel approach to dynamic register allocation that supports regular dependencies between families of threads. We present simulation results for a simple 5-stage pipeline, using a three level memory hierarchy. We have measured the influence of two parameters, cache delay and number of registers. The results show that the microthreaded performance is significantly superior to the conventional pipeline on which it is based. We show that the microthreaded pipeline can achieves an IPC of 0.8, even in the presence of a 1000 cycle L2-cache miss penalty.
Pugger said:What will be interesting is to see how Allared squares his 1TF rating at the GDC.
blakjedi said:if the XeCPU and the Cell chips were clocked at exactly the same rate either both 3 GHz or both 4 GHZ which chip would be more powerful? my guess (uneducated at best) is that you could "more" with the XeCPU.