On one hand we have an insider like bkilian telling us not to expect 680 levels of transistors and flops because of power and other constraints, on the other we have tales of 400mm^2+ SoCs with additional processors and other features. How can you do a 400mm die and still sell the box for console prices? And if you can, why use cheap DDR3 with a narrow bus?
p.s. can someone explain what a "blitter" would do in a modern gpu design?
bkilian also said that flops (and PC things) are not as important in consoles. And he said too that we must try to stop to compare PC components with console hardware, consoles does not need all the PC things.