Well yeah...so i doubt that he's(Aegis) just one of those run of the mill attention whores since he actually has sources. But we still don't have any context about anything until Microsoft says so :/
So i was thinking...yeah at the very least we can expect a jump from 360's GPU to Durango because of the smaller die process and general improvement of efficiency of the AMD chips since Xenos was created. I was wondering if we even have some sort of measure for these jumps in efficiency for every family of GPU, and if it actually makes a difference in regards to games.
I've seen a lot of people comparing flop to flop from 2005 to 2013 architectures without taking into account that these numbers may not be set in stone from every family.
Also yeah, i'm thinking Nintendo's 1GB fiasco is just that they are not good with OS's and since 2GB of DDR3 was the cheapest they could buy in bulk, they went with that and divvied it up between OS and games so they would not have to actually take too much time getting what they wanted in the OS to run.