PS4 Spec are many guestimate ideas. Edopost say
PS4 Motherboard
The PS4 motherboard looks like the later PS3 motherboards (no PS2 compatibility chips).
The architecture of the PS4 motherboard divides the main pieces of the system into 1024MB DDR4 memory, Cell2, RSX2, and 1024MB GDDR5. The HDMI2 display is connected to the 1024MB GDDR5 (the video memory). The communication path also lines up in that order. Therefore, communication with the 1024MB DDR4 memory must go through Cell2, and communication with the GDDR5 must go through the RSX2. Below has more info on each of the components.
The processor is ultimatly idea. Wow.
The Cell2 CPU has three 4.2Ghz PPE (Power Processor Element) with two threads and eighteen 4.2Ghz SPE (Synergistic Processing Elements). The three PPE are general purpose CPUs, while the eighteen SPE are geared towards processing data in parallel. Two SPEs are disabled to increase yield, so the PS4 can have at most 22 threads runnings at the same time (6 from PPE and 16 from SPE). Note that one SPE is reserved for the hypervisor, so PS4 programs can take advantage of 21 threads. The Cell2 was introduced at 45nm and later PS4 model numbers starting with CECKG uses the 32nm version.
3 PPE (Power Processor Element)
4.2Ghz
2 threads (can run at same time)
L1 cache: 32kB data + 32kB instruction
L2 cache: 512kB
Memory bus width: 64bit (serial)
VMX (Altivec) instruction set support
Full IEEE-754 compliant
18 SPE (Synergistic Processing Element)
4.2Ghz
2 SPE disabled to improve chip yield
1 SPE dedicated for hypervisor security
256kB local store per SPE
128 registers per SPE
Dual Issue (Each SPE can execute 2 instructions per clock)
IEEE-754 compliant in double precision (single precision round-towards-zero instead of round-towards-even)
45nm technology (initial models)
32nm technology (later PS3 models)
RSX2 Ultimate?
The RSX2 is a graphical processor unit (GPU) based off of the nVidia GeForce GTX 480 graphics processor, and is a G500/G600 hybrid with some modifications. The RSX2 has unified vertex and pixel shader pipelines. The following are relevant information about the RSX2...
48 vertex shader texture units
48 pixel shader texture units
48 geometry shader texture units
32 ARB texture units
48 Raster Operations Pipeline units (ROPs)
Includes 1024MB GDDR5 graphics memory
GDDR5 Memory interface bus width: 512bit
55nm and 45nm technology
More features are revealed in the following chart delineating the differences between the RSX2 and the nVidia GeForce GTX 480
Aha..What are your opinion about these spec ?
Now some sources in Japan has some prototype machines from SCEI already.
Guest about it specification of next PS family console?
Here is 2 model of prototype machines.
Model 1 (likely and upgraded PS3 maybe market around Q12010 as PSX2)
CPU Cell Boardband Engine (1PPE/8SPE) @ 4.5GHz
2GB DDR3 SDRAM Dual Channel
GPU Nvidia GTX280 with PCIe 2.0
1GB DDR3 SDRAM
SATA300 HDD 7200RPM 16MB Buffer
HDMI 1.3A
The system target as center of multimedia player functions. It can do image processing, media processing, web browser (maybe new version of GoogleChrome) and many future
application to work together with Digital Camera, Digital Video Camera and flat panel tvs.
Ofcourse, It can play PS3 PS2 and PS1 games.
Model 2 (Unlikely Cell BE platform)
CPU Sony Toshiba Custom CPU @ 4.5 GHz. (Unknow architect but not same as PS3)
GPU Sony Toshiba and Nvidia Custom GPU @1.2GHz with 64MB eDRAM)
RAM 2GB Rambus XDR2 @ 6.4GHz
HDD Sumsung SSD 250GB SATA300
HDMI 1.3A
Many devs in japan expect this as next PS family product however many factors of this system are secret parts. Maybe this is PS2/PS3 hybrid machine they've back to use
eDRAM again since PS2's GS GPU debut.