How many whats would the memory and I/O devices use?
The GPUs you are spec'ing already have memory and full PCB and managing a PCIe bus, how much more do you want to "add"?
Per the CPU, there are desktop chip options under 65W. I would also gather, just like Sony with Cell where they had a large layout of voltage/performance/power options, that MS/Sony when looking at whatever CPU option will consider lower clocks/voltage as it can result in a big reduction in heat and a not so big reduction in performance. The memory situation is similar (if they go with some embedded memory that means the CPUs memory controller doesn't need to be as beefy to power those memory traces).
I don't think taking the TDP of off the shelf PC parts and adding them up gives a completely realistic threshhold. It gives ballparks and considerations but a console will be one PCB (maybe a small package for the GPU like the PS3) that aims to be as minimalistic and efficient as possible. iirc when I was comparing the GCN GPUs clock speed more so than die size had a bigger impact on TDP. We may see lower clocked larger chips (compared to a Cape Verde which may be smaller but clocked higher). A cheap Cape Verde works great in certain markets where cost is more important than absolute TDP but in a console it may be inverted where the power wall hits before the cost wall.
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Per DDR4, three big advantages:
(a) less voltage
(b) it is the future and will cost reduce quickly (current DDR modules may be hard to get, and expensive, in later years of the consoles)
(c) it can potentially be stacked which could help future console size / complexity reductions
No memory is ideal, including DDR4, but it may scratch the itching points console makers are most concerned about.