VLIW4 to me looked strangely short lived, can be developed primarly for console and used as stopgag for the pc until gcn?
What is best suited for the tipical console workload, wliv4 or gcn/gcn si?
For a GPU a console doesn't really have a different workload perse.
PC GPU's do tend to be backwards looking in so far as if you look at which paths through the silicon are fast, it's always the key titles from the last 12 months, so titles like Rage or Crysis actually drive/stagnate development, but usually after they've shipped.
On a console, games will use the resources as they are presented, so there is scope to be more forwards looking, it's hard to say if they actually will be.
The only thing interesting about the choice of card in the devkit is that it's not GCN, MS have to write a shader compiler, and it's easier to write one, than two, one for the alpha kits and one for the final silicon.
Having said that it's possible they couldn't source enough GCN based cards when the dev kits shipped to developers, I've also heard a rumor of a late GPU change on the MS side, but I have no way to confirm it, so you can't even infer much from that.