Predict: The Next Generation Console Tech

Status
Not open for further replies.
the good series of current chips are way too expensive, plus are more PC desktop configured than for a console. just take out one fan and who knows what'll happen. there is almost no hope in seeing a high end version of either one of them in a console.

the ATI HD-88xx series on the other hand (if the specs are true), it seems like they are getting out all of the horrible heat, wattage, and price issues out of the way. theoretically what the 88xx series is going for will no doubt abolish the worries of RROD for Microsoft's next console.

put a high end chip series of what's currently out and they might as well put "Melt Down Ready" out of the box. If they consider an ATI-8 series (like they should) they should then compensate by also making the console out of aluminum to double the effect just in case.

the consoles of this next gen should have defining purposes, they should prove why they still need to be around and set grate examples for gaming. but the only way they can do it right is if they can set them selves ahead in refined technology. I think ATI should take advantage of this next gen to promote their new refined work. No RROD plus a boost in ATI sales is a 100% win win for both companies.
 
Last edited by a moderator:
Xbox 360: 12.15 x 3.27 x 10.15 = 403 cubic inches.
FN Tiki: 14 x 4 x 14 = 784 cubic inches.

Looks close to double to me. If people thought Xbox was huge, I'd like to see the complaints of that console...

Take out the power supply and remove the customisability in favour of embedded chips and that volume could be brought down substantially.

It's probably more useful to compare a laptop chassis to console volume than it is to compare systems like that, although neither is directly comparable.
 
So, do we think the GPU is going to be made of billions of "giant enemy crabs"? Though if there are billions of them I would assmue home storage may be an issue... maybe it going to be some cloud gaming system...? :LOL:

Well if each PS3 can handle 1 giant enemy crab and they sold about 60M of them, that means it is around 60M giant enemy crabs. The next generation however will probably be able to handle many giant enemy crabs at the same time, hence billions of them. The secret to this high performance is in the DBU, a cross between a SPU and a stream processor. The Dave Baumann Unit is capable of handling 256 threads in flight and doing 300 million floating point operations per second. The DBU is considered a breakthrough in perf/W and perf/mm^2 as nearly 100 can be fitted into the latest high end graphics card which consumes less than 75W.
 
How can a 8800 series PC make it into a next generation console?

The 8800 series is not out yet and doesn't it take months to finalise a console and get working samples out?

Surely they had to lock down the GPU specs months ago in order to start making prototypes and bug testing the hardware?

Already answered, but remember:
Both X360 [modified X1900] and PS3 [modified 7800gt] came only few months after ATI and NVIDIA released those chips for sale. If PS4 and X720 are trully coming out in late 2013/early 2014 they could even have Radeon 9xxx cards if MS and Sony wanted them [had money to pay for it].



And if, at least according to that presentation mentioned above, not even a GTX 680 appears to be able to manage full 1080p at 30 fps in a demo of a "next-gen" engine, then how much "next-gen" would a HD 7770 really be?
PC Gamer reported that Star Wars 1313 demo [modified UE3] was running @ 1080p30fps with three gtx680 cards in SLI mode. ;) We need to start demanding 200W of GPU power in nextgen consoles. :)
 
Last edited by a moderator:
Already answered, but remember:
Both X360 [modified X1900] and PS3 [modified 7800gt] came only few months after ATI and NVIDIA released those chips for sale. If PS4 and X720 are trully coming out in late 2013/early 2014 they could even have Radeon 9xxx cards if MS and Sony wanted them [had money to pay for it].
Not likely. With Xenos they had a bit of luck because Ati was about to make GPU evolution right around the year 360 goes retail, but nothing suggest things will change this time. They probably based GPUs on Southern Islands, and along the way dropped and added things according to their needs. People will just have to deal with the fact that next gen consoles are going with more conservative path than they did with past generations.
 
1tflops, then 2.8tflops, then GTX 680 (because square, epic, ubisoft etc. Show games using that gpu), now 1.5tflops (optimistic)...

WTF??? Lol, it is a rollet coaster :LOL:

1.5tflops don't looks like what lherre have said.
 
Best thing you could do is to ask Iherre by PM, is it more than 1.5 TFLOP. You are Spanish, right? It should be piece of cake..
 
Best thing you could do is to ask Iherre by PM, is it more than 1.5 TFLOP. You are Spanish, right? It should be piece of cake..

I will ask him :smile:

Talking about Xbox 360... How it compare to 2005/2006 desktop gpus? Watts, flops, performance, etc. And doing an analogy with a 2013 release, what could we see on Xbox 720?
 
Not likely. With Xenos they had a bit of luck because Ati was about to make GPU evolution right around the year 360 goes retail, but nothing suggest things will change this time. They probably based GPUs on Southern Islands, and along the way dropped and added things according to their needs. People will just have to deal with the fact that next gen consoles are going with more conservative path than they did with past generations.

Well, this time AMD wants to make "revolution" of PC hardware with total integration of GPUs and CPUs onto one device that can do all.
amd_hsa_2014.jpgswsge.jpeg

http://vr-zone.com/articles/amd-nex...-2015-gpus-get-names/17154.html#ixzz272QHUSjq

I agree that PS4/X720 wont use full Radeons 9000, but who knows what modifications are they gonna put inside 7xxx and 8xxx that will be in them.
 
Just came across this:

eurogamer.net/articles/2012-09-25-avalanche-just-cause-2-multiplayer-mod-means-series-has-even-brighter-future said:
http://www.eurogamer.net/articles/2...yer-mod-means-series-has-even-brighter-future

[...]

"The engine team has a close eye on the future console. They plan and design their technology with that in mind. No hardware manufacturer wants to make the developer's life harder. It's easier to plan now that it was back in the day."

He added: "We are diverse. We're geared to what the future and what the future consoles might be. It's a nice mix. It's a great set up for the future. It's a very close future, but also it makes us a more attractive employer."


;)
 
Status
Not open for further replies.
Back
Top