Love_In_Rio
Veteran
:smile:
And ?.
:smile:
Underclocked for thermals ?
if the hd 4770 is the gpu inside the Wiiu, why Nintendo talk about only 1,5 times the raw power of the current gen console ?
I don't disagree with anything you said particularly. However I'm wondering where this 4% figure you quoted is coming from?
Should I assume you weren't referencing the rumoured flops figures of both PS4 & Durango GPUs?
Just wondering is all.
I'll take fancy shaders and lighting over texture resolution and loading times any day of the week. Someone should contact that GAF guy who knew Wii U specs and tell him to give a closer look because meltdown is about to happen in near future
In the end it could end up like this...
Developers : Give us more power MS!
MS : Here is 8 gigs of cheapest RAM available.
Developers : Huh...Its cool I guess. Give us more graphics processing power.
MS : NO! Here is 1 TFLOP and deal with it.
Developers : Sigh...Ok. Here is screen tearing, frame dropping sub hd multiplatform game for you. Deal with it!
Developers : Sigh...Ok. Here is screen tearing, frame dropping sub hd multiplatform game for you. Deal with it!
I dunno, I've been really fascinated with this since the rumored specs came into line. And I even made a thread on B3D long time ago asking something like "all else equal, which is better, more RAM or a better GPU?" (to which I got typical "it depends" unfulfilling answers IIRC), so I've always been interested in that topic.
I tried to put it into terms of PC GPU's, 4X ram .5 X teraflops. first in my mind to think about it (Assuming 1.8 TF 2GB PS4 and 1TF 8GB 720, and ignoring RAM speed discrepancies). Would you rather have, 2GB HD 7770, or 512 MB HD 7850? I dont know, comparison leans towards 7770 gut reaction there, seems more well rounded. But maybe it's cause I chose a RAM number too low for current game. What if it's 1GB 7850 vs 4GB 7770? Comparison might lean to 7850 now, in current games.
Then I thought in terms of current consoles. Would you rather have full PS3 with 512MB, or 360 with 24 shaders instead of 48, 4 ROPS instead of 8, with 2GB RAM? I'm not at all sure there, might lean PS3. But now think of full PS3 with 128MB, versus half GPU 360 with 512MB. Now I'm leaning 360.
I dont know but it's fascinating. The longer I look at all those comparisons the more I think I go RAM every time. But I could be wrong. One thing I do know, RAM is the one spec I always think you cant "fake". You look at console versions of PC games like Crysis 2 and the shaders are there, but the textures arent.
Then again, bothering me most about current gen visuals of late is lowly 720P, and isn't that the GPU?
I think they would just have to drop the load on the 720 GPU. I dont think it would equate to tearing, bad framerate, after all the game has to be playable. But less effects.
I dunno, I've been really fascinated with this since the rumored specs came into line. And I even made a thread on B3D long time ago asking something like "all else equal, which is better, more RAM or a better GPU?" (to which I got typical "it depends" unfulfilling answers IIRC), so I've always been interested in that topic.
What is the benefit of a huge amount of ram (albeit cheap) if the gpu chokes ...
Personally if these rumours are true i must say that i'm dissapointed , because i love the franchises and want to play the next gen ones .
But i won't accept MS serving me second class hardware and expecting me to buy their box ..... no . If it happens , i'm jumping ship the next second .
There are rather major limitations though. The shared data has to be very small in order to fit into core-local memory. The AI characters can do independent decision making only as long as their decisions do not depend on what any other AI is doing. Not to mention that AI is fundamentally about decision making, i.e. branching, which generally wreaks havok with very parallel architectures with their small local memories, long pipelines and typically light weight branch prediction/handling hardware.
So AI parallelizes nicely as long as you want to do comparatively trivial stuff on small data sets. As usual.
That's not to say it's useless. I'm just pointing out some limitations for the benefit of those who do not have much personal experience with parallel codes.
That being said, SONY won't need more than 2GB of RAM if they're really going for cloud gaming in the long run.
Well, the cloud won't be a viable option for some years still. Probably not until it's PS5 time.
Meanwhile, I will be getting a cellphone in the next couple of weeks that has 2GB of RAM.
And? Look at NOVA3,Real racing2,Dark Meadow,Galaxy on fire 2 HD etc Do You think there is 40x drop, in quality in compare with consoles?With a 40x lower bandwidth rate than low end 256-bit GDDR5.
Rubbish! Once we have implemented infinite computing power you just compute everything at the same time. That way you don't have to read any data from external memory. :smile:Having infinite computing power doesn't do us any good when we're constrained by bandwidth and data. We simply can't feed the processors data fast enough to take advantage of them. We need to develop infinite capacity ram and storage, along with infinitely wide transports.
And? Look at NOVA3,Real racing2,Dark Meadow,Galaxy on fire 2 HD etc Do You think there is 40x drop, in quality in compare with consoles?
Hmm, I'd say having infinite cores inside other cores sounds like there'd be a fair amount of latency involved, communicating between said cores. In fact, infinite latency could be a fair description I'd think (which would be unfortunate in the realm of realtime computing)...Rubbish! Once we have implemented infinite computing power you just compute everything at the same time. That way you don't have to read any data from external memory. :smile: