I have a few questions:
. Do people in here think the gap between Wii-U and Xbox3/PS4 is going to be similar to DC/PS2 -> GC/xbox like I do?
I expect it to be more pronounced than that, but nothing like PS360 vs Wii.
. I'm expecting 1-1.5 GB RAM in Wii-U. What's the amount of RAM expected from Xbox 3 & PS4 for a 2013 launch?
I would be surprised at less than 4GBs, but it depends on RAM speed and other memory systems. 2GBs system RAM and 1 GB very fast VRAM could be a fair option.
Which one is easiest and least costly to do? Up-porting or down-porting. The reason I ask is because I could see smaller devs developing on Wii-U to port to the others while the bigger ones develop on PS4/Xbox 3.
But those devs would likely lose considerably to games written specifically for PS4/XB3. An upconverted MW5 will look poor versus a true BF3. If Wuu has a
massive install base then up-porting makes sense, similar to targeting PS2 and then porting to XB, but that's quite a big
if IMO.
. It seems Nintendo don't plan to push 3D gaming with Wii-U but I think MS and especially Sony will push it with theirs'. Would this mean the visual gap between wii-U and PS4/Xbox 3 closing a bit more if devs have to use some of the latters' processing power to render games in 3D?
Depends how 3D is handled. Those gaming on 2D could potentially have better IQ as a result. Simplest way to do that, if rendering two full viewports, is render the same camera only offset half a pixel in the left and right eyes and average the result - instant 2x supersampling for 2D games. Or render 30 fps in 3D and 60 fps in 2D. But if 3D is achieved through funky tricks, costing all of an extra 10-20% overhead, then the difference won't be so much.
. Last of all, how many of you believe that development costs will rise slightly? Marginally? Significantly?
The biggest budget titles will have bigger budgets, but there'll be room for smaller budget titles too. And potentially, better hardware means cheaper efforts creating a moderate quality game. The industry
should mature into a wide range of costs and prices.
Sony...er...PSN and 3D, I guess.
Sony will be just like MS, with Sony Entertainment Network. They are offering 60 days free Music Unlimited at the moment, for example. They want a flexible content platform on Android as well as PS. Whether they pull it off is to be seen, but the services will be quite discrete between them. That'll put emphasis on exclusives though, and you've also ignored the new controllers. MS will have Kinect 2. Sony should ahve some wand-camera interface. They've had lots of Kinect-like research for years, and one day they might vring it all together into an interface.
So there'll still be plenty of reasons to pick one console over another despite hardware performance, but the latter is going to count if the differences are pronounced, especially in the formative years which are so crucial in establishing user base, word-of-mouth sales, and gaining publisher support.