Reading the reviews made me sad. Where's the AMD of old? I mean, seriously, they're not even competing right now, they're just screwing around.So, i think it's fair to assume we won't have a bulldozer as a CPU...
Reading the reviews made me sad. Where's the AMD of old? I mean, seriously, they're not even competing right now, they're just screwing around.So, i think it's fair to assume we won't have a bulldozer as a CPU...
There was a blog post about this from a former engineer. It seems all of the "AMD of old" has left.Reading the reviews made me sad. Where's the AMD of old? I mean, seriously, they're not even competing right now, they're just screwing around.
From some reviews I read, I saw that Bulldozer actually has quite a significant advantage in Integer performance. As I am not a games programmer, I can't really tell if that's good for gaming, though.
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I believe it depends on the type of multi-threading.Depending on the architecture one CPU may issue instructions from threads available concurrently or not. I remember reading that Xenon/ppu was using a simple form of multi-threading (either round robin or barrel processor) so only instruction from a given thread are issue at one time. I believe Intel SMT is different as intructions from the 2 different threads can be issued concurrently.Something that I never understood about IPC and multithreading is when they say for example Dual Issue and Multithreaded x 2. Sorry if I sound like an idiot but I need to know if they are talking about 2 instructions per cycle shared between 2 threads or 2 instructions per thread.
I like the sound of a pp6 derivative, in order, with 4 way SMT.
4 cores x 4 threads for a total of 16 threads sounds nice.
Something that I never understood about IPC and multithreading is when they say for example Dual Issue and Multithreaded x 2. Sorry if I sound like an idiot but I need to know if they are talking about 2 instructions per cycle shared between 2 threads or 2 instructions per thread.
I hope, it's a big inefficient warm power hungry chip, not what we need. Still I find that no matter the messy implementation AMD somehow proved that CMT can be a good concept.So, i think it's fair to assume we won't have a bulldozer as a CPU...
The next-generation of consoles will do great things. We're limited in what we can do right now in terms of games and that comes primarily from the power of the processors.
The best way to put it is it's kind of like being given a Lego set with 100 block and a set with 1000 - you can do a lot more with the second set. You have more wiggle room and more blocks to make something big and great.
That sounds a lot like fine grained multi-tasking. I wonder if that could be interpreted as TLP being the focus in regard to CPU design.New consoles are going to be awesome for that; they're going to be to enable you to do new things in terms of design, and if you can do them in smaller chunks great.
To me it sounds like generic talk people say every time a new piece of HW comes out.That sounds a lot like fine grained multi-tasking.
Heard from other developers mention many cores.
Maybe IBM have promised some anemic many core CPU monster for the future. Imagine a Bobcat-type CPU with full speed L2 cache running at a modest 3GHz but with 16 cores on die. Any nice?
The Joint Electron Device Engineering Council is pioneering a Wide I/O standard for 3-D ICs that’s due by year’s end. The Jedec spec will support 512-bit-wide interfaces.
I found this particulary encouraging.
> The Joint Electron Device Engineering Council is pioneering a Wide I/O standard for 3-D ICs that’s due by year’s end. The Jedec spec will support 512-bit-wide interfaces.
Do you mean the PPC 470? It has 4 cores per cluster, up to 4 clusters on chip.
Also, bobcat isn't exactly anemic compared to what we are used to in the console world. Quite the opposite.
We had this discussionDo you mean the PPC 470? It has 4 cores per cluster, up to 4 clusters on chip.
Also, bobcat isn't exactly anemic compared to what we are used to in the console world. Quite the opposite.
Agreed with the sentiment, but the scaling of current game workloads leaves a lot to be desired. I've yet to see a game that makes good use of more than a quad core on PC for instance and most only show moderate increases from dual -> quad.Single threaded performance is not that important for games, since all current game engines are highly multithreaded (most are job based, and scale pretty much perfectly along increased thread counts).