Well I guess you can't compare 0.2 IPC vs 95%/98% "efficiency".
I wonder what they mean mean by efficiency, +95% of peak flops figure? Or as the SPU is two issue +1.8IPC? I guess it's the former.
I fully expect Xenon to not be able to get anywhere close to its maximum peak in FLOPS, that's for sure, but in the same time 0.2 IPC include spaghetti code that would run on the PPU on Cell.
Overall as I said I'm not even sure I remember the figures correctly and that my comparison was valid, clearly SPUs are beast of their own kind.
Sorry I guess there is a typo or something but I can't figure out what you're trying to say
Honestly I don't know, goinf by Sebbbi's opinion for example It would favor more cores and threads so TLP to less cores exploiting ILP and thus achieving higher IPC.
In regard to SIMD units they can surely be added to the design but I would not go with that much horse power, I read many time that in game (so AI, physics, etc.) the amount of SIMD code is not that high it could be a good idea to mutualize 1 or 2 good SIMD units on a module basis.
I find a few power efficient OoO cores more Nintendo like.
Imho they would be better with four high IPC cores+ 6/8 SPUs for extra juice and/or BC.
In number of transistors GEn6 has to be in the same ballpark as a whole Cell or 8 SPUs, peak performance in FLOPs is lower, I would indeed really want to see how it would compare to SPUs if devs were to code for it at a lower level of abstraction.